Export ORBX Materials

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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sohara20
Licensed Customer
Posts: 71
Joined: Sat Mar 28, 2015 8:09 pm

Hi Paul,
What are the chances of being able to export shaders into orbx files out of the modo plugin. Here at our studio our director likes to create beautiful and rich styleframes with complex shaders, if we could pass this into maya where our production pipeline is built this would be a massive time saver. In fact suggesting this to OTOY as a feature for all of the plugins seems like a huge asset for studios looking to adopt octane as their platform.
Thanks,
Shane

www.roofstudio.tv
www.sohara.tv
http://www.sohara.tv
https://vimeo.com/175783849-Octane Uber Shader. Coming soon
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face_off
Octane Plugin Developer
Posts: 15716
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Hi Shane - this should be an easy enhancement. At the moment you can export the whole scene to ORBX and open it in Standalone and save the individual materials from there. However having as "Save As ORBX" command beneath the "Save As Preset" command is a good idea and could be done relatively easily.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
sohara20
Licensed Customer
Posts: 71
Joined: Sat Mar 28, 2015 8:09 pm

Thats great news paul! Thank you!
http://www.sohara.tv
https://vimeo.com/175783849-Octane Uber Shader. Coming soon
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