A dynamic cloth creator for Daz

DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

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Hydra
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Posts: 263
Joined: Mon Jan 12, 2015 5:36 pm

I'm not sure if anyone saw this, but its ground breaking for Daz...
https://www.renderosity.com/mod/bcs/dyn ... dio/113516

I bet I doesn't work with complex shapes, and I bet morphs don't transfer cleanly, but still this means you can cleanly transfer some of your older V4 to G3. (Autofit seems to explode some geometries rendering fitting problematic.) At the very least this is another way to reuse old materials.
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Intel i7-4790K, Asus Z97-A, Corsair 32GB DDR3 1866MHz CL9, 2XAsus STRIX GTX980 DirectCU II OC 4GB, 4XSamsung 840 EVO Raid 10, Win 7 x64 Pro.
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DrHemulen
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Joined: Thu Dec 26, 2013 7:09 pm

Yeah that looks amazing, especially at that price. If nothing else it's probably also good for creating a starting point for further tweaking with cloth folding and draping :)
GTX 780, 6 gigs of VRAM - Win 7 Home Premium 64 bits
xxdanbrowne
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Posts: 503
Joined: Wed Feb 06, 2013 2:38 am

I bought it this evening and I can confirm that you can actually convert imported geometry to dynamic cloth i.e. it does really work.
I can't (so far) however, get it to collide with the characters so the cloth just falls to the floor. There has to be some setting I'm missing. But it looks like it's going to be pretty good.

<edit> scratch that. I was doing something pretty dumb. It works *really* well </edit>
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DrHemulen
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Joined: Thu Dec 26, 2013 7:09 pm

It's mindboggeling that a user can make a script that does this, and DAZ themselves haven't implemented it.
GTX 780, 6 gigs of VRAM - Win 7 Home Premium 64 bits
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Hydra
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Joined: Mon Jan 12, 2015 5:36 pm

Yeah... it works just fine. I heard that you should use the decimator to export cloth with lower geometry. (Faster dynamic calculations.)
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Intel i7-4790K, Asus Z97-A, Corsair 32GB DDR3 1866MHz CL9, 2XAsus STRIX GTX980 DirectCU II OC 4GB, 4XSamsung 840 EVO Raid 10, Win 7 x64 Pro.
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