Hi guys,
Here's the result of several changes we made to the octane core that allow you to render in resolutions higher than 4096x4096 in the upcoming beta 2.3.
This image rendered at 6000x6000 pixels. As you see you need a lot of GPU memory, so i think people who want to render poster size images (our current hard limit is now 8192x8192) could definately use the new GTX260 cards with 2GB RAM for a decent scene at 8000x8000.
Radiance
6000x6000px render test with new 2.3 res limit (8192x8192)
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
That's great radiance! 
Would it be possible to have some form of tiling -through a crop + lens shift function - (even if we have to stitch manually) for those of us still limited to >2GB cards?
Thanks!


Would it be possible to have some form of tiling -through a crop + lens shift function - (even if we have to stitch manually) for those of us still limited to >2GB cards?
Thanks!

[email protected] - 4GB || Geforce GTX 470 - 1240GB || Win XP 32 sp3
not for 2.3, eg not in the direct future i'm afraid.ilac wrote:That's great radiance!
Would it be possible to have some form of tiling -through a crop + lens shift function - (even if we have to stitch manually) for those of us still limited to >2GB cards?
Thanks!
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Ok thanks.
Pity though because the GTX470 and GTX480 cards have been the recommended cards for quite a while for use with Octane! :/ So hopefully it's something you'll reconsider after 2.3.
Thanks anyway!
Pity though because the GTX470 and GTX480 cards have been the recommended cards for quite a while for use with Octane! :/ So hopefully it's something you'll reconsider after 2.3.
Thanks anyway!

[email protected] - 4GB || Geforce GTX 470 - 1240GB || Win XP 32 sp3
Things are definitely unfolding great for octane render:) New affordable 2gb cards and upcoming features in new octane builds are gonna skyrocket rendering experience once more. Great work guys!
Cheers,
n1k
Cheers,
n1k
great news, I don't plan to buy new cards in the near future, but just the same in my line of work I do a lot of shots in 1:8 proportions (front elevations, cross sections and such ) and even wider, with the current cap even thou it had less Mpx I couldn't go higher than 4096 in one direction, so that left the other quite low for my purpouses, with that doubled you just made my day.
Thanks, as always, you rock!
Thanks, as always, you rock!
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
This is something I've seen numerous times now, and the example image has the problem as well: what's up with those black edges?
I've only circled a few areas, but they're all over the place (all around the red pawn, all around the knight on the top right). It's as if every object had a black outline.

I've only circled a few areas, but they're all over the place (all around the red pawn, all around the knight on the top right). It's as if every object had a black outline.

Directlight Kernel i think...Chris_TC wrote:This is something I've seen numerous times now, and the example image has the problem as well: what's up with those black edges?
I've only circled a few areas, but they're all over the place (all around the red pawn, all around the knight on the top right). It's as if every object had a black outline.
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
- thedreamers
- Posts: 23
- Joined: Thu May 20, 2010 9:01 am
mmh im thinking about who need to render at such resolutions...in archiviz render we never go over 3/4k px
i think the only gpu that will handle high poly models and heavy textures it are tesla 4gb or 6gb...

i think the only gpu that will handle high poly models and heavy textures it are tesla 4gb or 6gb...
Win 7 x64 | Geforce 9800GTX+ | Quad 3.0GHz | 6GB
Several types of jobs such as artworks in product visualization that could be seen from close eg. Posters, bus shelters etc.thedreamers wrote:mmh im thinking about who need to render at such resolutions...in archiviz render we never go over 3/4k px![]()
i think the only gpu that will handle high poly models and heavy textures it are tesla 4gb or 6gb...
Fabs
[email protected] - 4GB || Geforce GTX 470 - 1240GB || Win XP 32 sp3