Hey guys,
I did an animation of 190 frames and accidentally saved it as a untonemapped 16 bit exr (Just to render beauty and AO at the same time). So I didn't want to mess with all the math so I redid the render as a TONEMAPPED. The beauty looked right, but the AO still looked like the untonemapped version, instead of being tonemapped already. Not sure if it is a bug or something?
Also, will we ever be able to just render and save an animation of just like the AO pass and not the beauty as like a png seq?
Thanks!
Multi Layered 16 bit tonemapped error?
Moderator: face_off
I think this was deliberate - and a change in Octane 3 alpha 3 or 4 - check the release notes in the Standalone thread - there should be details there.I did an animation of 190 frames and accidentally saved it as a untonemapped 16 bit exr (Just to render beauty and AO at the same time). So I didn't want to mess with all the math so I redid the render as a TONEMAPPED. The beauty looked right, but the AO still looked like the untonemapped version, instead of being tonemapped already. Not sure if it is a bug or something?
I think if you open the Octane Viewport, then select to view the AO pass, then render the animation, the plugin should save the AO pass to png. Test this to be sure...Also, will we ever be able to just render and save an animation of just like the AO pass and not the beauty as like a png seq?
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question