QUIKEL-3DO with sketchup and octane ?
- fivebythree
- Posts: 231
- Joined: Tue Jun 10, 2014 2:43 pm
- Location: Toronto, CAN
- Contact:
Got sidetracked at work. Thankfully busy, but I do have some time to work on it again. This one will be mostly done in Blender, but the geometry can come from SketchUp. Cheers.
STANDALONE+STUDIO WIN11PRO | RTX3090 | XEON 4210 20 CORE | 96GBRam
- fivebythree
- Posts: 231
- Joined: Tue Jun 10, 2014 2:43 pm
- Location: Toronto, CAN
- Contact:
https://www.youtube.com/watch?v=hAIcH0v-YsU
Made a quick clip (no-edits, and no annotation). I'll edit this at a later time to include. But pause will have to work for now! Anyway the material stage has to happen in Blender, that's where their naming comes from too. I forgot to name the materials, but the results will be the same. Good luck.
Note - in blender make sure you set the renderer to Cycles. Blender render will work too, but I find cycles is faster. Also, don't triangulate out of blender. I kept the item selected on export. And you can see the problem it creates in Octane.
Made a quick clip (no-edits, and no annotation). I'll edit this at a later time to include. But pause will have to work for now! Anyway the material stage has to happen in Blender, that's where their naming comes from too. I forgot to name the materials, but the results will be the same. Good luck.
Note - in blender make sure you set the renderer to Cycles. Blender render will work too, but I find cycles is faster. Also, don't triangulate out of blender. I kept the item selected on export. And you can see the problem it creates in Octane.
STANDALONE+STUDIO WIN11PRO | RTX3090 | XEON 4210 20 CORE | 96GBRam
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- Joined: Mon Jun 27, 2011 9:41 am
- Location: FRANCE
Thanks very much for the vidéo,
I will test !!
I will test !!