Boris, can this problem be the same that have the other scene you reported to me some time ago? I mean this scene that has huge slowdowns if the texture openGL was enabled.BorisGoreta wrote:When working with a single object which has more then a million polygons every action in node editor halts interface for 2-3 seconds, like adding a node ( not even connected to anything ) to changing any of the parameters of the node.
There was a similar slowdown with that bug if only one surface had a texture, but now this slowdown is always present.
I think that the main problem is that each time you modify a material node while the IPR is working, the Layout must redraw the viewports, so if you have huge textured objects visible in the viewports all the plugin is going to work slow. Usually if you set the viewports to wireframe, points or bounding box, all should work better.
-Juanjo