Truth be told, they're all still in progress, but I'm putting Octane through a serious test right now for sure. Couple of questions - these may be obvious overlooks, but:
1) Is there a way to disable an image plane for a render without having to delete it utterly?
2) Anisotropy without having to create a bump map?
3) Spotlights without having to model actual "gobo" geometry? (mapping a texture doesn't seem to quite work - can't align it properly)
4) Multiple UV sets?
I have many more, but these keep coming up, shot after shot.
Thanks!
_Mike
100 VFX Shots Later...
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- Jolbertoquini
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Hi Mike,
For me some advises what I do in production...
Best
JO
For me some advises what I do in production...
Hope this helps you a bit.mverta wrote:
1) Is there a way to disable an image plane for a render without having to delete it utterly?
I delete then...or set none on rebtel options..
2) Anisotropy without having to create a bump map?
I use normal I don't think Octane have a anisotropic shader (usual is something with normals of the surface)
3) Spotlights without having to model actual "gobo" geometry? (mapping a texture doesn't seem to quite work - can't align it properly)
Use a IES or a texture for it the size is really important for Sharp shadows.
4) Multiple UV sets?
Not supported usual I duplicate shader network and change the texture and select by uv to face and add the extra shaders.
Best
JO
Octane Render for Maya.
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