The memory leak will be fixed with the next release. It's quite big.BorisGoreta wrote:I am getting this message on both render nodes occasionally. They had 8GB of RAM and then I upgraded them to 16GB RAM but still I get this message. Is this a memory leak ? Is 16 GB enough for 6GB GPU cards rendering 1080p only final render, no passes ? It surely is, the scene was less then 500 MB. Node is using 14GB so almost 16GB, tha tis why I get this message. Is this a memory leak ? How do I enable logging for the nodes ?
OctaneRender™ Standalone 3.00 alpha 4
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
- Seekerfinder
- Posts: 1600
- Joined: Tue Jan 04, 2011 11:34 am
More and more users are using riser configurations. It would be great if you guys could look into this issue further...abstrax wrote:It shouldn't but who knows... My guess it's more likely a driver problem, but it could be a timing issue in Octane that only occurs in certain configurations.Seekerfinder wrote:Is it a bus speed issue? The bus-speed is influenced by many factors. Is it not rather an I/O time-out issue that could be handled by the cuda code on the Octane side...? It seems to be more of a problem in 3 than in previous versions.abstrax wrote:Do you know by any chance a way to control the bus speeds via software?
Seeker
Thanks,
Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
- BorisGoreta
- Posts: 1413
- Joined: Fri Dec 07, 2012 6:45 pm
- Contact:
Master computer with two nodes was rendering a sequence during night. When I got back progress bar for the current frame in the Octane preview window was stuck at some 75%. When I aborted the render I saw that one of the nodes was not recognized anymore so some time during the night this node possibly restarted itself and Octane lost connection to it but why did it stop rendering ? Why didn't it just continue with the GPUs in the master computer and the other node ?
Using Lightwave.
Using Lightwave.
19 x NVIDIA GTX http://www.borisgoreta.com
Hi coilbook,
have you tried with Path Tracing?
Now with GI Clamp, Path termination power and Coherent Ratio is much faster than DL Diffuse with better results
ciao beppe
have you tried with Path Tracing?
Now with GI Clamp, Path termination power and Coherent Ratio is much faster than DL Diffuse with better results

ciao beppe
Hi No I have not. Thank you! I will definitely try it. What are the best setting for GI Clamp and path termination for animations?bepeg4d wrote:Hi coilbook,
have you tried with Path Tracing?
Now with GI Clamp, Path termination power and Coherent Ratio is much faster than DL Diffuse with better results
ciao beppe
I get same problem in 3ds max. We render a lot for animations. I wish octane would just auto restart and continue renderingBorisGoreta wrote:Master computer with two nodes was rendering a sequence during night. When I got back progress bar for the current frame in the Octane preview window was stuck at some 75%. When I aborted the render I saw that one of the nodes was not recognized anymore so some time during the night this node possibly restarted itself and Octane lost connection to it but why did it stop rendering ? Why didn't it just continue with the GPUs in the master computer and the other node ?
Using Lightwave.
Hi coilbook,
About the GI Clamp, it really depends by the scene, so is not easy to give exact values, and also depends on the personal taste and how much contrast do you need.
Try to reduce it starting from 100, then 10 and then slightly reduce it until you find your desire look.
Some users has experimented with very low values under 1, but you have to compensate with the camera imager settings because the contrast becomes very high.
The path termination power is different, reducing the default value of 0.3, it's useful for cleaning darker areas of the image generally not directly illuminated, while at 1 the rendering is much faster, very good in exteriors for example.
Both the values doesn't have a particular impact on animation quality, while the coherent ratio value, if the value is to high, could give you an unwanted flickering effect on animations. Reducing the value and activating the Static noise option should solve the flickering issue
ciao beppe
About the GI Clamp, it really depends by the scene, so is not easy to give exact values, and also depends on the personal taste and how much contrast do you need.
Try to reduce it starting from 100, then 10 and then slightly reduce it until you find your desire look.
Some users has experimented with very low values under 1, but you have to compensate with the camera imager settings because the contrast becomes very high.
The path termination power is different, reducing the default value of 0.3, it's useful for cleaning darker areas of the image generally not directly illuminated, while at 1 the rendering is much faster, very good in exteriors for example.
Both the values doesn't have a particular impact on animation quality, while the coherent ratio value, if the value is to high, could give you an unwanted flickering effect on animations. Reducing the value and activating the Static noise option should solve the flickering issue

ciao beppe
- ff7darkcloud
- Posts: 73
- Joined: Sun Mar 18, 2012 11:20 pm
- Location: Fairfax, VA, USA
Also using 1x riser configuration for my 3 of my 4 cards, I am having problems too, should I use a 4x splitter from amfeltec?, Is it reliable?, still I hope this will get fixed.
Also If someone knows how to fix this Lua Script for use on Octane 3 I would greatly appreciate it.
viewtopic.php?f=73&t=41365
Thanks.
Also If someone knows how to fix this Lua Script for use on Octane 3 I would greatly appreciate it.
viewtopic.php?f=73&t=41365
Thanks.
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( Laptop ) Win10 x64 | RTX2080Max-Q | Lenovo Legion Y740 | i7-9750H | 32GB - Octane Standalone Win 10/ Sketchup 2019
PORTFOLIO: https://renderspace.wixsite.com/portfolio