OctaneRender for Modo 3.03.3 [STABLE]

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

batesey
Licensed Customer
Posts: 20
Joined: Wed Jan 27, 2016 8:35 am

Hey Paul,

I've also got weird memory usage here. I have 2x 980Ti's at the moment (Titan X coming).
This is the same scene opened in both 2.25 & 3.0.4...Memory usage in 3.0.4 is nearly 4 times that of the same scene opened in 2.25.

https://www.dropbox.com/s/tgfot7tj81m1v ... m.JPG?dl=0

https://www.dropbox.com/s/9a07m9k8rmd8e ... m.JPG?dl=0

What Octane is showing as available memory is also confusing.

Cheers,
Toby
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face_off
Octane Plugin Developer
Posts: 15698
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

I've also got weird memory usage here. I have 2x 980Ti's at the moment (Titan X coming).
This is the same scene opened in both 2.25 & 3.0.4...Memory usage in 3.0.4 is nearly 4 times that of the same scene opened in 2.25.

https://www.dropbox.com/s/tgfot7tj81m1v ... m.JPG?dl=0

https://www.dropbox.com/s/9a07m9k8rmd8e ... m.JPG?dl=0

What Octane is showing as available memory is also confusing.
Hi Toby. Octane 3 uses more VRAM as you increase Kernel->Parallel Samples, so I don't think you can directly compare Octane 2.24 and 3.0.4. Unless you set Parallel Samples to 1, Octane 3 will always use more VRAM (but render faster).

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
batesey
Licensed Customer
Posts: 20
Joined: Wed Jan 27, 2016 8:35 am

Paul,

Thanks of the clarification and sorry for wasting your time on this one.

Cheers,
Toby
JakubRupa
Licensed Customer
Posts: 21
Joined: Fri Apr 17, 2015 6:42 pm
Location: Krakow, Poland
Contact:

Hi,
MODO crashes when i want to save multilayer EXR with Z-depth checked.
- Windows 10 64bit, 32GB ram
- 2xGTX970 4GB, driver ver. 361.75
- MODO 902 SP1 101906
- OctaneRender for MODO 3.0.4.95.901
MODO 902 SP1 + Octane 3.0.4 | Windows 10 64bit, i7 4790K, 32GB | 2 x Asus Strix GeForce GTX970 4GB
[url=be.net/JakubRupa/]Behance[/url]
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face_off
Octane Plugin Developer
Posts: 15698
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Hi - yes, Otoy are aware of this issue, and it will be fixed in the next release of the Octane API. viewtopic.php?f=34&t=52463

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
v1adut
Licensed Customer
Posts: 154
Joined: Sun May 30, 2010 4:27 pm

Hi Paul can we have SLIK 2 Integration ?

https://community.thefoundry.co.uk/disc ... 2&t=119779


As Yazan Malkosh said:

" It doesn't need SLIK integration. It's default modo behaviors should enable SLIK. My understanding it's missing two elements
Supporting group shaders aside from the base shader
Rigged light intensity values
Both of which are standard behaviors. Perhaps the list to get other things working has them towards the Bottom. "
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face_off
Octane Plugin Developer
Posts: 15698
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

can we have SLIK 2 Integration ?
I am working on it. However it will not be simple, so is going to take some time. And probably only the polygon lights will be supported. If you doubleclick a SLIK2 light assembly, you can see the complexity of the rigging that the plugin needs to handle.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
v1adut
Licensed Customer
Posts: 154
Joined: Sun May 30, 2010 4:27 pm

face_off wrote:
can we have SLIK 2 Integration ?
I am working on it. However it will not be simple, so is going to take some time. And probably only the polygon lights will be supported. If you doubleclick a SLIK2 light assembly, you can see the complexity of the rigging that the plugin needs to handle.

Paul

Paul, Thank you for the interest and hard work, this will be a nice gem for us, and a reason to buy that plugin.
By the way, I would like to add you to my linkedin.com network, is this possible? I will need to know you entire name for this :).

Cheers,
Vlad
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face_off
Octane Plugin Developer
Posts: 15698
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

I would like to add you to my linkedin.com network, is this possible? I will need to know you entire name for this
Paul Kinnane.
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
fmuram
Licensed Customer
Posts: 8
Joined: Tue Dec 15, 2015 3:31 pm

Hi Paul,
I thought I would write to see if there has been any movement on adding any of Modo's procedural textures into Octane? I have been baking textures into maps, which has been working well, but it would be nice to be able to remove that step in the process.

Also, has their been any though as to if the clear-coat channels will be integrated? When clear-coat bump and clear-coat roughness were introduces they really helped in building more realistic lacquered materials.

I have been using mix materials to get a similar effect, but I sometimes I want to default to on-the-fly conversions

Thanks,
Fred
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