Any HDRI 3dsmax setup tutorials for octane?

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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jim99
Licensed Customer
Posts: 74
Joined: Wed Aug 19, 2015 6:07 am

hi guys,

does anyone have a tutorial on HDRI setup in octane for 3dsmax ? I found bits and piece of information but I could find a complete tutorial

Thanks

J
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kcpr-raffaEl
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Here is one for OCTANE Standalone - the same way you can do this in 3ds Max:

http://www.peterguthrie.net/blog/2015/3 ... ane-render
jim99
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Posts: 74
Joined: Wed Aug 19, 2015 6:07 am

Thanks
blackyard
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Joined: Wed Nov 08, 2017 1:45 pm

Ok.. after some trial and error.. I finally figured it out..

Rendering > background > environment map > select an environment map > find the OctaneRender rollout > select Texture Environment > Check Use Map

Now go to your Material Editor (make sure you convert all of your materials in render setup first) > Drag your Environment Map button ( from the Environment and Effects options ex: Map #1 (Texture Environment) ) and drop it over one of the default materials in your material editor panel

In the Material Editor > under Parameters > you will see texture right above power and a drop down menu with default color selected > Now click the drop down box and select Texture > Now you should be able to set a Map > Click on the "No Map" button > Your Material/Map browser will pop out, Select RGB Image > and under Parameters select a standard texture map (hdr file).

hope this helps.
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paride4331
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