using a png file with transparency?

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Jorgensen
Licensed Customer
Posts: 872
Joined: Sun Jun 30, 2013 10:53 am

hi

properbly a noob question, but i'm having some problems using a png with alpha map.

i have saved an image as png, with a transparent background and loaded it as a texture, but the transparency does not work.

do i need to use a separate file containing the alpha maps for it to work?

thanks :-)

jorgensen
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WhaleHunter
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Posts: 61
Joined: Wed May 14, 2014 8:49 am

Noob away...

If you want to access the alpha of a texture, you need to use an alpha image map type rather than rgb texture or greyscale texture.
Jorgensen
Licensed Customer
Posts: 872
Joined: Sun Jun 30, 2013 10:53 am

hi whalehunter

thanks for your feedback.

so i should be able to select an "alpha image", in the diffuse, and then select the png file with transparent background?

i have tried that, but it still wont work :-/

i know i can add a image in the opacity node, but hten i have to images i need to scale / move :-/
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profbetis
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Yes you need to plug in the AlphaImage map to the opacity map. Here's the trick, go back to your diffuse texture and copy the Trasform and/or UV Projection map and Paste as an INSTANCE to your new alpha texture. It will make sure they they always stay in sync if either changes.
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Jorgensen
Licensed Customer
Posts: 872
Joined: Sun Jun 30, 2013 10:53 am

hi profbetis

oh man, never thought of that. thanks for the tip, you really made my day.

always nice to learn something new.

jorgensen
HOME octane standalone v3.07 | octane plugin for sketchup 3.07.0.14 | sketchup pro 2017 17.2.2555 64 bit | windows 10 pro 10.015063 build 15063 | i7-6700k @4.0 GHz | 32gb ram | 2x gtx 1070 | nvidia driver 382.33
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