This is a At A Glance summary for Octane for Poser, for those considering Poser for animation.
(I'm new to Poser so correct me if I'm wrong)
Poser dynamic hair strand
ZBrush Fibermesh hair via Poser as polygon
Poser Bullet physics including soft body
Poser native characters (P10 & P11) default skin shader (95% usable fidelity 5% minor transparency fix)
Poser native figure rigs (99% production ready with easy to fix minor bugs)
Scattering/ instancing by surface normal/axis, and/or gradient map
Selective Dial-linking for key frame animation on Octane control panel
SubDivision / Sky/ IBL could be done on either side
LiveDB preview and interactive change
LocalDB for those with slow net speed (thumbnail WIP)
Octane shader save-able as POE, Poser-specific Material Presets for Poser files with same material grouping
Load POE Material/shader presets options: with or without textures
Side note: Poser outputs Alembic for certain soft dynamic objects (hair and native soft dynamic cloth), no idea if this is relevant to Octane but just in case.
Paul's diaries: Vimeo
Please add to this if I miss out key features, especially for pipeline and time-conscious animators.
system: W7.64.Ult, Xeon5670 (2.93), RAM12G, single GTX.Titan-6G driver347.52, SSDx3, Poser.Pro.11, Carrara.8.5.Pro 64b, DS4.8 64b, OR4C, Octane for Poser