Hi there Octane community.
Wanted to share with you some architectural interior work I'm doing for a client.
Best wishes,
Max.
Some recent (and pretty much in a rush) interior work
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Looking great and clean, especially interiors.
What kernel did you used and how many samples/rendertime ?
What kernel did you used and how many samples/rendertime ?
--
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
Thank you, I used Path Tracing, 4 bounces, 3000 samples\px, rendertime about 10-12 mins for each image at 1920x1200 on a 970+780ti.
Regards,
Max.
Regards,
Max.
Hi wastzzz, nice images !
Can you share your Lightning setup ?
Can you share your Lightning setup ?
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
Huh, that's very fast and clean for just 2 GPUs. You used lot of exposure to make them bright or you did some brightening/color correct in post ?wastzzz wrote:Thank you, I used Path Tracing, 4 bounces, 3000 samples\px, rendertime about 10-12 mins for each image at 1920x1200 on a 970+780ti.
Regards,
Max.
--
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
Thanks again!
The raw renders were as bright as the final ones, I used OctaneLight planes at windows to get quicker results.
Regards,
Max.
The raw renders were as bright as the final ones, I used OctaneLight planes at windows to get quicker results.
Regards,
Max.
Those look great! That's a fast render too. How many polygons? What software were you using octane in?
Win 8.1 | 4.1ghz 5960x | Cinema 4D R20 / 3ds Max 2018 | 2 x Titan Z + 980
Win 10 | 3.0ghz 2697 v3 | Cinema 4D R20 / 3ds Max 2018 | 4 x 980ti hydros
4 x Win 7 | 4.0ghz 5930k | 4 x Titan Black or 4 x 980ti
Win 10 | 3.0ghz 2697 v3 | Cinema 4D R20 / 3ds Max 2018 | 4 x 980ti hydros
4 x Win 7 | 4.0ghz 5930k | 4 x Titan Black or 4 x 980ti
About 1.000.000 polygons for each shot.
I am using layers to optimize each shot.
Anyways, modeling of the walls\windows in Moi3D, rendering in 3dsmax+octane.
Best wishes,
Max.
I am using layers to optimize each shot.
Anyways, modeling of the walls\windows in Moi3D, rendering in 3dsmax+octane.
Best wishes,
Max.