hello all. i am working on 3d scenes that need to look absolutely real. im just wondering what texture resolution to use with octane render for absolute best quality photrealism.
Heres a random texture from cgtextures.com:
http://www.textures.com/download/concre ... 252/120688
Small-1013x1024 Free - 1 Credits
Medium-1584x1600 Premium - 3 Credits
Large-2970x3000 Premium - 9 Credits
XLarge-4951x5000 Premium - 20 Credits
XXLarge-6450x6513 Premium - 84 Credits
what resolution should i be using for textures are what are the implications for vram with or without out of core texture feature, computer processing for 3d application or anything else..thanks
-Adam
Texture Resolution for Absolute photorealism
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In theory I choose my texture resolution after roughtly estimating how big (in pixels) it will be seen on the sceen/rendering.
If you put your bunker model on a far hill only 50px large, then you the smallest resolution will be fine.
The other way, if you make a close-up shot of a bunker wall, then you would stick to a high resolution because of more visible details. In some cases you would enhance your model with additional geometry. For example real modeled moss growing on the structure.
If you put your bunker model on a far hill only 50px large, then you the smallest resolution will be fine.
The other way, if you make a close-up shot of a bunker wall, then you would stick to a high resolution because of more visible details. In some cases you would enhance your model with additional geometry. For example real modeled moss growing on the structure.
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- gordonrobb

- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Yup, it all depends how big that texture is going to be on screen.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |