Saved render looks different than Octane viewport

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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RobSteady
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- - - Plugin Version 2.21.1 - - -

What am I doing wrong here?
The saved image looks a little dull; it has a tiny bit less contrast and colors doesn't look as vibrant as in the viewport.

I've disabled gamma correction in Max and save as 24 bit PNG.
My screen is calibrated with a Spyder Elite.
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
sathe
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Posts: 41
Joined: Sun Apr 18, 2010 7:29 am

I save as 32bit tiff, gives exact same result or I disable post processing and save as half float exr, apply the color corrections in post.
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Olitech
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Joined: Thu Apr 25, 2013 4:27 pm

Not sure if this is the same issue, but we used to get this with our old vray farm and now a couple of our octane machines are doing it. I have a suspicion one of us has accidentally ticked a gamma setting somewhere...

Sometimes our frames come out with the wrong gamma (blown out), even though we set it correctly in max. On other machines, it comes out perfect.

When we get blown out frames, the correct gamma compensation in Photoshop is .4545 (under the exposure/gamma tab) if you're rendering at 2.2 in max.

We render everything in open EXR.


Best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
coilbook
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Joined: Mon Mar 24, 2014 2:27 pm

tiff does this to me so we save as PNG
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