how does render batch see GPU's?

Autodesk Maya (Plugin developed by JimStar)

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g0ll4m
Licensed Customer
Posts: 110
Joined: Sun Oct 06, 2013 9:15 pm

If I have a machine with 8 GPU's, and they are all check marked, then I save, then I RENDER that maya file on another machine that has 4 GPU's, how does octane read the different GPU count? Then reverse that situation.

Then say if I have networked a machine and its check marked in the render settings, then I render that file on another machine, what happens? I specified the GPU's in render settings but now rendering on a entirely different computer?

If there is documentation on this sort of thing, a link would be perfect, no need to explain.

Thanks in advance!
Windows 10
Maya 2024.2
2 RTX 4090s 192 gb ram
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JimStar
OctaneRender Team
Posts: 3816
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Currently the GPU setup is saved for each scene in a gpu array attribute of OctaneSettings node. If you want to render the scene on other machine with specific GPU set:
- You can use the Maya batch renderer command line keys specific for Octane renderer to set the GPU set used during rendering. Use standard Maya help command line key to see all Octane keys.
- You can just set this array attribute elements for each GPU using script editor in the scene and save it. The array values sequence just matches the GPU sequence enumerated by graphics driver.
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