If I have a machine with 8 GPU's, and they are all check marked, then I save, then I RENDER that maya file on another machine that has 4 GPU's, how does octane read the different GPU count? Then reverse that situation.
Then say if I have networked a machine and its check marked in the render settings, then I render that file on another machine, what happens? I specified the GPU's in render settings but now rendering on a entirely different computer?
If there is documentation on this sort of thing, a link would be perfect, no need to explain.
Thanks in advance!
how does render batch see GPU's?
Moderator: JimStar
Currently the GPU setup is saved for each scene in a gpu array attribute of OctaneSettings node. If you want to render the scene on other machine with specific GPU set:
- You can use the Maya batch renderer command line keys specific for Octane renderer to set the GPU set used during rendering. Use standard Maya help command line key to see all Octane keys.
- You can just set this array attribute elements for each GPU using script editor in the scene and save it. The array values sequence just matches the GPU sequence enumerated by graphics driver.
- You can use the Maya batch renderer command line keys specific for Octane renderer to set the GPU set used during rendering. Use standard Maya help command line key to see all Octane keys.
- You can just set this array attribute elements for each GPU using script editor in the scene and save it. The array values sequence just matches the GPU sequence enumerated by graphics driver.