Hello,
I wonder if anybody has already tried the new texture baking feature, Is there any kind of example available or maybe even a simple explanation / tutorial ?
Does anybody know the workflow how the textured geometry can be transformed into a format suitable for real time examination like e.g. in a 1.person shooter like (unreal engine?)?
thanks for your feedback
Andreas
texture baking
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It is very straight forward.
You just have to choose the baking camera type.
That's it.
You just have to choose the baking camera type.
That's it.
Hi v-cube ,
have you seen this Lua script to automate the Baking process?
viewtopic.php?f=73&t=52085
ciao beppe
have you seen this Lua script to automate the Baking process?
viewtopic.php?f=73&t=52085
ciao beppe
thank you beppe,
have you already used texture baking in a project? how are your experiences?
best
Andreas
have you already used texture baking in a project? how are your experiences?
best
Andreas
Architectural Rendering Services
1 x 4090 GTX, 1 x 3090 GTX
http://www.v-cube.de
1 x 4090 GTX, 1 x 3090 GTX
http://www.v-cube.de
Hi,
yes, I found it extremely powerful, not only for real time scene navigation (that is the prefered result), but also to drastically reduct the shaders complexity like nested dirt and procedural noise nodes that is a great time saver especially for animation rendering
ciao beppe
yes, I found it extremely powerful, not only for real time scene navigation (that is the prefered result), but also to drastically reduct the shaders complexity like nested dirt and procedural noise nodes that is a great time saver especially for animation rendering
ciao beppe
Hello Beppe,
thanks again for your answer,
do you use the unreal engine to create realtime scenes? Is it time consuming / complex ?
best
Andreas
thanks again for your answer,
do you use the unreal engine to create realtime scenes? Is it time consuming / complex ?
best
Andreas
Architectural Rendering Services
1 x 4090 GTX, 1 x 3090 GTX
http://www.v-cube.de
1 x 4090 GTX, 1 x 3090 GTX
http://www.v-cube.de
- Rikk The Gaijin

- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
Be aware that at the moment you cannot bake any surface that uses Displacement.
fixed in the just released alpha 4 buildRikk The Gaijin wrote:Be aware that at the moment you cannot bake any surface that uses Displacement.
+1v-cube wrote:Hello,
I wonder if anybody has already tried the new texture baking feature, Is there any kind of example available or maybe even a simple explanation / tutorial ?
Win7 64 | Dual Xeon E5-2687W | GTX 1080ti 11GB + GTX 780 6GB | Rhino3D

