texture baking

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v-cube
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Hello,

I wonder if anybody has already tried the new texture baking feature, Is there any kind of example available or maybe even a simple explanation / tutorial ?
Does anybody know the workflow how the textured geometry can be transformed into a format suitable for real time examination like e.g. in a 1.person shooter like (unreal engine?)?


thanks for your feedback

Andreas
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Refracty
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It is very straight forward.
You just have to choose the baking camera type.
That's it.
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v-cube
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thank you beppe,

have you already used texture baking in a project? how are your experiences?

best


Andreas
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bepeg4d
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Hi,
yes, I found it extremely powerful, not only for real time scene navigation (that is the prefered result), but also to drastically reduct the shaders complexity like nested dirt and procedural noise nodes that is a great time saver especially for animation rendering ;)
ciao beppe
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v-cube
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Hello Beppe,

thanks again for your answer,

do you use the unreal engine to create realtime scenes? Is it time consuming / complex ?

best

Andreas
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Rikk The Gaijin
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Be aware that at the moment you cannot bake any surface that uses Displacement.
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Goldorak
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Rikk The Gaijin wrote:Be aware that at the moment you cannot bake any surface that uses Displacement.
fixed in the just released alpha 4 build
Micha3D
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v-cube wrote:Hello,
I wonder if anybody has already tried the new texture baking feature, Is there any kind of example available or maybe even a simple explanation / tutorial ?
+1
Win7 64 | Dual Xeon E5-2687W | GTX 1080ti 11GB + GTX 780 6GB | Rhino3D
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