HI,
Current goals - I am wanting to render out a 360 stereo pano image sequence (for Gear VR) where a product is on a simple turntable.
I am using the standalone version of Octane including the latest 3.0 alpha build.
Current turntable script only supports thin lens camera.
I am not a 3dsmax user, I use design / engineering programs primarily like Proe, Alias and for rendering, Bunkspeed. I was hoping to export an FBX scene out of Bunkspeed into Octane 3 to get the turntable anim to work.
Do any of you have better suggestions? I don't really want to invest in another piece of software just to generate the turntable.
Looking to generate a stereo pano turntable animation
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Hi,
if I have understood correctly, I guess you are trying to do something impossible right now
Pano VR assumes that the camera is in the center of the scene, while the turntable assumes that the object is in the center and the camera is turning around it.
One thing that you can do is to have a pano VR and an object in a fixed position that rotates on one or more of its axis composed on another animated layer over the pano cube VR
ciao beppe
if I have understood correctly, I guess you are trying to do something impossible right now
Pano VR assumes that the camera is in the center of the scene, while the turntable assumes that the object is in the center and the camera is turning around it.
One thing that you can do is to have a pano VR and an object in a fixed position that rotates on one or more of its axis composed on another animated layer over the pano cube VR
ciao beppe
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Well, yes and no. What I'm trying to make, and what I actually figured out how to do is create a stereo 360 pano movie file that displays the turntable.
The stage set is a cylindrical room and there is a pedestal in that room with a product on it. I wanted to make that product spin 360 on a turntable.
I did this by:
Setting up my stage and model in Bunkspeed. I use this to assign shaders and organize the model more logically. I'm sure 3DSMax would work just as well.
Exporting the scene as an obj
Importing this scene into Daz3d. It's free and pretty simple plus it supports Alembic
In Daz, I needed to load the Alembic exporter which will let me export the animation path to Octane.
I set up the product model with a simple 360 animation and then exported it.
I opened the model in Octane (geometry,scene). I found that the latest alpha of 3 worked well as it displayed a timeline that I could scrub through.
I used the spherical camera with side by side settings. Suggested resolution settings from Oculus are 4096x2048 video @ 30 FPS. I ran a low res version first as a proof of concept.
I used the batch processing tool under the top scripts heading which lets me export the 60 frames for the animation.
Then used Virtualdub to stitch the image sequence into an avi.
Then converted it to .mp4 and added the file extension “_360_LR.mp4”
Loaded it into the Oculus 360 video folder
Then, let the magic happen!
The stage set is a cylindrical room and there is a pedestal in that room with a product on it. I wanted to make that product spin 360 on a turntable.
I did this by:
Setting up my stage and model in Bunkspeed. I use this to assign shaders and organize the model more logically. I'm sure 3DSMax would work just as well.
Exporting the scene as an obj
Importing this scene into Daz3d. It's free and pretty simple plus it supports Alembic
In Daz, I needed to load the Alembic exporter which will let me export the animation path to Octane.
I set up the product model with a simple 360 animation and then exported it.
I opened the model in Octane (geometry,scene). I found that the latest alpha of 3 worked well as it displayed a timeline that I could scrub through.
I used the spherical camera with side by side settings. Suggested resolution settings from Oculus are 4096x2048 video @ 30 FPS. I ran a low res version first as a proof of concept.
I used the batch processing tool under the top scripts heading which lets me export the 60 frames for the animation.
Then used Virtualdub to stitch the image sequence into an avi.
Then converted it to .mp4 and added the file extension “_360_LR.mp4”
Loaded it into the Oculus 360 video folder
Then, let the magic happen!
Perfect, I'm glad to hear that this solution satisfy your needs 
ciao beppe
ciao beppe
