This is the 4th alpha release of v3 providing mostly bug fixes and improving the overall behaviour of Octane.
We split the v3 alpha release notes into two posts: This one, which provides the download links and information specific to this particular release and a features post describing and discussing the new features and changes of 3.00. The features post will be continuously updated until we reach the stable version 3.00.
Alpha and beta version disclaimer
In contrast to v2 we want to do the alpha and beta testing publicly, to get more feedback earlier and to have changes tested more thoroughly. The plan is to let all users with a valid v2 license use the v3 alpha and beta versions until we decide that the beta period has ended and we release the first stable v3. After that you will have to upgrade to v3 or will not be able to use any v3 versions (including alpha and beta versions) anymore. We don't know yet, when that will be, but we will give you a warning a few weeks in advance so you can prepare.
Since there is a higher likelihood of severe bugs in alpha and beta versions you shouldn't use them for production work. It would be nice if you could test some production scenes with the alpha and beta versions, but you should definitely not rely on the stability of those versions to finish your projects.
In the Standalone you should be able to load v3 scenes in v2, losing only features provided in v3 and maybe some converted settings (like the new "mid level" in displacement nodes). With the plugins this isn't necessarily the case, which means that you should not create any plugin projects with v3 alpha/beta if you are not 100% sure that you want to upgrade to v3 or that you don't mind losing these projects when the beta period ends.
Offline authentication is disabled in alpha and beta versions.
Manual
We don't have an updated manual for v3 yet. That's partially due to the fact that we are currently overhauling the documentation web site, which needs to be finished until we can publish an updated manual for v3. We will let you know when the v3 manual is available until then, please refer to the v3 new features thread and its discussion.
CUDA requirements
We switched to CUDA 7, which means on Windows and Linux you may need to update your NVIDIA graphics driver to a current version which supports at least CUDA 7.0. On Mac OSX you may have to update the CUDA driver for Mac to a current version supporting at least CUDA 7.0.
Changes since 3.00 alpha 3
- Added support for displacement textures when using the baking camera.
- Hopefully improved the handling of scenes with many material/texture/geometry nodes (>100,000).
- Working around some weird CUDA driver issue by keeping buffers page-locked for longer. Hopefully this improves the refresh rate when many GPUs are used.
- Allowing a zero AO distance, with which you can emulate the old GI mode "Sample environment" which got removed with version 3.00.
- Added display of grid resolution to volume node UI.
- Added the possibility to render volumes without absorption or scattering but with emission.
- Fixed multiple volume intersections having emission artifacts.
- Fixed shadow artifacts on surfaces when rendering nested meshes with volumetric media (fully transparent specular material with IOR=1 and "fake shadows" enabled) and daylight environment.
- Fixed missing shadows if render layers are enabled and "visibility only" is ticked.
- Fixed cosine mix texture (see end of viewtopic.php?p=262485#p262485).
- Fixed issue with noise in some info channels when using the baking camera (see viewtopic.php?p=261413#p261413).
- Fixed wireframe render when using the baking camera.
- Fixed a bug where switching between texture/material items with preview enabled wasn't updating the preview.
- Fixed missing update of node inspector when the switch to a node type requiring a file selection (i.e. RGB image) is cancelled.
- Made error message from
octane.gui.createSettingsComponent()
more specific.
Known issues
Region rendering is still broken and we are working to bring it back as soon as possible. Unfortunately it requires a total rewrite due to the film buffer changes.
Also render priority is currently not implemented due to the kernel overhaul. Actually, since we are now launching much smaller kernels more often, we don't see the need for this functionality anymore and want to remove it, but aren't sure if there are still cases where we would need a throttling of the kernel calls. Please let us know, in case you run into issues like a blocked/laggy UI.
OctaneRender Standalone downloads
Windows
- 64-bit commercial version (installer)
- 64-bit commercial version (ZIP archive)
Mac OS X
- 64-bit commercial version (DMG image)
Linux
- 64-bit commercial version (ZIP archive)
Photoshop workflow plugin download
You can download and install the updated plugin either via the Adobe Exchange platform or you can download it from the link below and manually install it:
Windows and Mac OS X
- Photoshop extension (ZXP archive)
Happy rendering,
Your OTOY NZ Team