I have written a script that connects and deconnects meshes to a mesh group from a GUI.
When I run the scrip and activates a mesh (a checkbox in my gui) I can see the connection being created between the nodes but the connected mesh does not show up in the render.
I have tried
octane.render.restart().
It restarts the render but the mesh does not show up.
I tried
renderingNode = octane.render.getRenderTargetNode()
renderingNode:evaluate()
But that did not help either.
I also tried to do
MyMeshGroup:evaluate()
but that did not help either.
What do I have to do to get the render to update and show the connected meshes.
How do I refresh render after adding mesh from script
Windows 7 Ultimate 64bit 32Gb RAM. Intel Core i7-5820K [email protected] GHZ. Display uses a Gigabyte GTX 460 1Gb VRAM. Octane uses an EVGA GTX 970 4Gb VRAM.
Did you callWallan wrote:I have written a script that connects and deconnects meshes to a mesh group from a GUI.
When I run the scrip and activates a mesh (a checkbox in my gui) I can see the connection being created between the nodes but the connected mesh does not show up in the render.
I have tried
octane.render.restart().
It restarts the render but the mesh does not show up.
I tried
renderingNode = octane.render.getRenderTargetNode()
renderingNode:evaluate()
But that did not help either.
I also tried to do
MyMeshGroup:evaluate()
but that did not help either.
What do I have to do to get the render to update and show the connected meshes.
octane.changemanager.update()
?In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Ahhh, that's the thing to use. 
Totally missed that.
Thanks.
Really grateful for your help.

Totally missed that.
Thanks.
Really grateful for your help.
Windows 7 Ultimate 64bit 32Gb RAM. Intel Core i7-5820K [email protected] GHZ. Display uses a Gigabyte GTX 460 1Gb VRAM. Octane uses an EVGA GTX 970 4Gb VRAM.