I am getting a problem with displacement on curved areas of meshes and on corners. It only happens in the Picture Viewer. This is supposed to be a splattered paint texture. The problem is these lines. They are not located exactly where edges are. There is something else causing them I believe. This screen grab shows you a comparison of both the live viewer and picture viewer side by side. Anyone got anything on this? I'm on Windows 10 using 2.24.2 R1.2.
Problem with displacement (only in picture viewer)
Moderators: ChrisHekman, aoktar
If you use a Hypernurbs, did you tried to put the same value in preview and render ?
If it's good in Liveviewer, i suppose you should copy the preview value of your Hypernurbs in the render field value.
If it's good in Liveviewer, i suppose you should copy the preview value of your Hypernurbs in the render field value.
Win10 64bits | 3x 980 + 2x 670 + 1060 | Cubix XPander + network | Core i7 3600 MHz | 32GB | 1300w PSU
Sorry for my bad english...
Sorry for my bad english...