hi
i'm trying to render the attached scene, and i wonder what would be the best speed / quality settings?
i have used
- path tracing
- 9000 samples
- size 1200x1000
- diffuse 8
- specular 8
- caustic blur 0
- ray epsilon 0.0001
- filter size 1.2
- gi clamp 5
- path tem. power 0.3
- coherent ration 0.0
- hdri lightning
- texture lightning (spots) sampling rate 1000 (what dos this do?)
what should i (if i should) i change to get a faster cleener render?
particular where the spotlights hits the wall seems critical.
jorgensen
i'm using sketchup 2015 / octane 2.24.2 / plugin version 2.24.2.1
What settings whould you use for this scene?
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- mark0spasic

- Posts: 146
- Joined: Thu Mar 08, 2012 4:46 pm
set:
- path tem. power 0.
-caustic blur 1
- coherent ration 0.5
- set all spot lights to movable proxy
- path tem. power 0.
-caustic blur 1
- coherent ration 0.5
- set all spot lights to movable proxy
AMD FX 6300, 24 GB RAM, Gigabyte ga-990fxa-ud5, 2x MSI GTX 780 3GB
why movable proxy?
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
send orbx and i'll play with it
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Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
hi mark
i will try that - thanks.
@smicha
i use sketchup, where i can export as .ocs, but not orbx :-/
i will try that - thanks.
@smicha
i use sketchup, where i can export as .ocs, but not orbx :-/
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@mark
not sure i can use moveable proxies in sketchup :-/
not sure i can use moveable proxies in sketchup :-/
HOME octane standalone v3.07 | octane plugin for sketchup 3.07.0.14 | sketchup pro 2017 17.2.2555 64 bit | windows 10 pro 10.015063 build 15063 | i7-6700k @4.0 GHz | 32gb ram | 2x gtx 1070 | nvidia driver 382.33
Open ocs in standalone and then save as orbx 
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
First off all - make your model well grouped and structured (layered). Don't let any geometry hide your lights. Pay attention in SU to reversed geometry.
If you make your light settings properly - see the screenshots - you should get a very clean render even in very glossy environment very quickly under 5000 samples. The sample render attached took no more than 15 minutes on my machine at 5000x2000 (final size is reduced).
If you make your light settings properly - see the screenshots - you should get a very clean render even in very glossy environment very quickly under 5000 samples. The sample render attached took no more than 15 minutes on my machine at 5000x2000 (final size is reduced).
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Jorgensen, if I may add some artistic thoughts while you're at it, the ceiling is a very heavy red and the floor looks so light. Maybe give the floor a little darker tone, and some gloss to balance it out a little. This is an image from Google that has the look I'm talking about. Just thoughts. Nice scene!
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Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise