How to orient lights?
Moderator: JimStar
I couldn't connect any transform nodes to the "rotation" attribute of the IES light. But even the plane without IES doesn't obey maya's transform. What's the correct approach?
GTX 1080 8gb, GTX 970 4gb, I5 4590, Z97-E, 32gb RAM, Win 10 64bits, Octane for Maya
@ivankio:
Have you tried to set Geometry type to Movable proxy, then you can move the light around in the scene - also with IPR.
In my small Octane experience, IES only works with Sphere light sources and Y-down is the direction of the light source (bit of a pain to setup).
Have you tried to set Geometry type to Movable proxy, then you can move the light around in the scene - also with IPR.
In my small Octane experience, IES only works with Sphere light sources and Y-down is the direction of the light source (bit of a pain to setup).
Thank you for the tip about Movable Proxy with sphere only for IES lights.
I knew Movable Proxy is used to update stuff on IPR and between frames while Global geometry needs the renderer to re-start. But it seems lights don't update even on re-start when on Global mode.
I do like to use emissive surfaces but sometimes those patterns from direct IES lights are needed.
I knew Movable Proxy is used to update stuff on IPR and between frames while Global geometry needs the renderer to re-start. But it seems lights don't update even on re-start when on Global mode.
I do like to use emissive surfaces but sometimes those patterns from direct IES lights are needed.
GTX 1080 8gb, GTX 970 4gb, I5 4590, Z97-E, 32gb RAM, Win 10 64bits, Octane for Maya