that will be quite complex and slow down the engine a lot...pixelrush wrote:well how does it work presently?
will making it smaller/bigger make the shadows a little fuzzy?
give us an example of the effect to look at and we'll tell you...
edit: how about 2 or 3 virtual point suns superimposed at slightly different distances, angles and strengths for a pseudo blur/penumbra?
I guess this is *a bit* like a stereo image in reverse..
i think just a value to change the size of the sun should do.
if you make the sun smaller, the visible area of it is smaller and the shadows sharper.
the smaller you make it, the more 'parallel' it becomes, eg sharper shadows.
this can be implemented fully precomputed, so it does'nt any any impact at all on render times.
Radiance