I have a relatively simple build : multiple x-particle emitters with tracers attached. I have hair rendering the tracers and this all works fine. The problem I am having is when the animation goes back to the first frame the hair (in the LV) is still rendering the last frame of where it left off instead of re-setting to the current state of the emitter. I read in the forum that someone else had the same problem and the "solution" was to only have one emitter. This is not an option for me and I am wondering if anyone has any insight to a
C4D XP MULTI-EMITTER TRACER HAIR OCTANE build? Thanks!! B
X-Particles Tracer + Hair won't refresh / buggy (V2.23.2)
Moderators: ChrisHekman, aoktar
What's your version informations? Any scenes to show the problem?BEMO wrote:I have a relatively simple build : multiple x-particle emitters with tracers attached. I have hair rendering the tracers and this all works fine. The problem I am having is when the animation goes back to the first frame the hair (in the LV) is still rendering the last frame of where it left off instead of re-setting to the current state of the emitter. I read in the forum that someone else had the same problem and the "solution" was to only have one emitter. This is not an option for me and I am wondering if anyone has any insight to a
C4D XP MULTI-EMITTER TRACER HAIR OCTANE build? Thanks!! B
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Thanks for the quick reply
Here is a scene to show what I am talking about. I converted the file to only 1 emitter and I am still having the same problem. You can see everything plays out fine but when you go back to frame one the c4d preview window resets the animation (as it should) but the hair is still showing in the LV as well as if I render to an output (as it should not). Thanks for taking a look.
*I am using c4dR16 // OCTANE 2.23.2 // XP 3.5.0345
Here is a scene to show what I am talking about. I converted the file to only 1 emitter and I am still having the same problem. You can see everything plays out fine but when you go back to frame one the c4d preview window resets the animation (as it should) but the hair is still showing in the LV as well as if I render to an output (as it should not). Thanks for taking a look.
*I am using c4dR16 // OCTANE 2.23.2 // XP 3.5.0345
Last edited by BEMO on Fri Jan 15, 2016 1:38 am, edited 1 time in total.
Update your plugin version. That's flawless on 2.24.2 or V3 alpha
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw