Hello all octane users. I have been testing out the octane plugin with blender, and I am very happy with octane's render results and I want to purchase a license soon. The work I'm doing with it right now consists of putting green screen actors into a 3d scene with camera tracking/animation.
I have searched all over the internet for a solution to the caveat I am facing:
So I really like octane's camera post processor. It seems to bring the scene to life, and makes it look so much more real. However, I cant seem to access the post processor in blenders compositor, or I dont know a way to have the post processor render over the green screen actor footage AND the 3d scene .
For example, in the compositor, I key out the actor from green screen. Then I combine the octane scene render layer with movie clip/green screen actor footage, combine with z combine, and composite(just learned how to do this, I am not a pro). Fine thats works cool. But if I want to use octane's camera post processor it only passes over the 3d scene so Im left with a green screen actor with no post processing like lens flare over it etc which doesnt look real anymore.
Is there any way to do this with say a render pass or something? Im just looking into render passes now but Im still clueless if I can get this to work.
And if this wont work, whats the best way to composite something that looks like octanes post processor, say with blenders compositor, or do I have to move to after effects, fusion, nuke, etc... ??? Ive tried some of blenders compositing camera effects eg lens flare etc.. and I do not like as good as octane.
Thanks
-Adam
Blender + Octane - Camera Post Processor + Comp/Green Screen
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also..can someone show me how to do this(see video link below) in blender with octane. the video im going to post is a tutorial done in cinema 4d. I wana be able to apply the green screened keyed footage to a material in the 3d scene if possible. then the octane post processor will work over it. Dont know if this is even close to a solution, but just an idea.
https://www.youtube.com/watch?v=pj4OGBWL2TU
https://www.youtube.com/watch?v=pj4OGBWL2TU
Hi,
sorry, I'm not a Blender user, but, since there is not a foreground object option in Octane, i guess that you have to simulate it with a plane patented to the camera with the sequence assigned to the diffuse and opacity channel, taking care of the distance from the camera because of the DOF effect. In this way, the post effect will be surely applied to the already composed render.
ciao beppe
sorry, I'm not a Blender user, but, since there is not a foreground object option in Octane, i guess that you have to simulate it with a plane patented to the camera with the sequence assigned to the diffuse and opacity channel, taking care of the distance from the camera because of the DOF effect. In this way, the post effect will be surely applied to the already composed render.
ciao beppe
hi,
in theory, only image sequences files are supported for texture animation, try with a png sequence
ciao beppe
in theory, only image sequences files are supported for texture animation, try with a png sequence
ciao beppe
Hey ive been trying everything to make this work and its not working, i may have to resort to compositing after which is okay, but i really like octanes camera effects because it automatically picks up the lights and etc.. with compositing after its probably going to be all manual work. With octane the render engine knows which are lights and etc and automatically applies whats needed glare bloom etc and theyve made it ultrarealistic. it shouldnt be so hard to just have the post processing pass for the camera lens on a seperate layer and then being able to apply it over everything.. why is this so difficult?
anyone know how we can do this???
anyone know how we can do this???

