Possible Way of Handling Ceil fan lights
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Hi folks would it be wise to avoid high powered lights for the light bulbs or bowls themselves I think it'd be clever to only set a emission power of very low such as 0.003 just for It to get a realistic emitting glow of the geometry of the light itself usually dome or bowlshaped AND THEN visibially false below it a pancaked two sided square. That way no shadows are projected from the sandwiched squares back onto your light shape because its emitting its own small halo of light so no shadow will be on it. And at the same time pure clutter free polygon emission is emitting your room up so you could prevent fireflies
Interesting....can you post pictures of your efforts?
I'm always looking for new ways of doing things. So far spheres have been working for my needs, but like you mentioned, I have to deal with artifacts.
I'm always looking for new ways of doing things. So far spheres have been working for my needs, but like you mentioned, I have to deal with artifacts.
i7 6800K (6 core), 24 GB, GTX 1080 8gb, Titan X 12gb
Yes - that is a good strategy. If placing an emitter square under a light to do the actual lighting - if it is in the roof, you only need a single side.Hi folks would it be wise to avoid high powered lights for the light bulbs or bowls themselves I think it'd be clever to only set a emission power of very low such as 0.003 just for It to get a realistic emitting glow of the geometry of the light itself usually dome or bowlshaped AND THEN visibially false below it a pancaked two sided square
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question