Yes, this is the latest stable version so far.
By the way, here is a guide about how the passes work in the 3dsmax plugin: https://docs.otoy.com/3dsMax_2_X/?page_id=528
Finally, when compositing, the individual passes produced by OctaneRender need to be combined in post with the additive blend mode in the third party compositing software.
cheers
OctaneRender® for 3ds max® v2.24.2 - 2.15 [OBSOLETE]
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Thanks alot! I ll make my comp tests and i ll repost.
Maybe its somewhere already , but i m kinda confused so many things to adress at a time. So, how i set up a linear workflow in this version? I disable max gamma and set octane gamma=1 and luts to linear? Or i just leave max as is and disable tonemapping? Both are the same? thanks
jim first: happy new year!JimStar wrote: Just use 3ds Max gamma settings, this is the right way to do.
second: IMO you crippled non-linear workflow.
if i use 3ds max gamma settings and disable octane tonemapping what you say is the right way to do I cannot access response curves, gamma etc. in camera settings.
probably you'll say it was crippled before and you are right of course but I liked the way the gamma in 2.13 version worked.
there must be a way to make both workflows (linear and non-linear) working. I understand what you explained in previous responses but still hope there is an alternate solution to handle the gamma problem.
P6T7 WS SuperComputer / i7 980 @ 3.33GHz / 24 GB / 1500W + 1200W PSUs / 6x GTX 680 4 GB + 1x Tesla M2070 6GB (placeholder
)

- daniel.reutersward
- Posts: 83
- Joined: Tue Jun 30, 2015 10:23 pm
- Location: Sweden
- Contact:
Hi Jim, just wanted to ask if you perhaps have any information regarding this? I posted this a while ago. Thanks! 

daniel.reutersward wrote:I upgraded to this version (2.15) from 2.13 and I´m a bit confused regarding the new gamma settings.
It seems like the response curves are not updated to correspond to the new gamma settings?
Before some response curves used either gamma 1,0 or 2,2, but now they doesn´t work properly?
I have a scene setup to use the default response curve (Agfacolor_Futura_100CD) and gamma 1,0 and with this version it looks like double gamma is applied (it looks the same if I would use version 2.13 with gamma 2,2).
How can I adjust the settings to correspond with the new gamma settings? If I use gamma 0,5 everything just looks wrong.
I like that I don´t have to untick "Affect Material Editor" in Gamma and LUT settings anymore to get a more correct material preview, but other than that I´m a bit confused.
Any insight in to this would be very helpful!
Update: I have attached 3 screenshots showing this. One screenshot also shows that the converter in 2.15 is acting weird/worse comparing to earlier versions.
/Daniel
- daniel.reutersward
- Posts: 83
- Joined: Tue Jun 30, 2015 10:23 pm
- Location: Sweden
- Contact:
I have attached 2 screenshots to try to explain my issue.JimStar wrote:daniel.reutersward
It is unclear from your explanation what are your exact gamma settings.
Picture "1.jpg" is the settings I´ve used for a long time. I have had "Affect Material Editor" ticked off in 3Ds Max gamma settings to have a better preview of the materials in the material editor.
Picture "2.jpg" is the result I get when I used this (2.15) version. I ticked on "Affect Material Editor" in this version since there was a change in material previews.
It feels like the response curves are still using the gamma settings from 2.13 and acting like there´s some sort of double gamma applied?
Hopefully I have explained better, let me know if you need more settings/info!

- daniel.reutersward
- Posts: 83
- Joined: Tue Jun 30, 2015 10:23 pm
- Location: Sweden
- Contact:
Because then I can´t use any response curves, Highlight compression, etc.JimStar wrote:Why don't you follow this way?JimStar wrote:Don't set Octane's "tonemapped" checkboxes if you have 3ds Max gamma enabled.
Or am I missing something?
UPDATE: And if I disable 3Ds Max Gamma completely everything works with Octane Gamma, but the materials are impossible to see/use.