HDRI Sharp shadows
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- simmsimaging
- Posts: 107
- Joined: Tue Feb 16, 2010 3:24 am
Could it be possible to control how sharp the sun shadows are? If they are always perfectly sharp this will have less value, but it is still a viable option for many cases.
would'nt that destroy the concept of having a physically accurate sunlight model ?simmsimaging wrote:Could it be possible to control how sharp the sun shadows are? If they are always perfectly sharp this will have less value, but it is still a viable option for many cases.
it's not difficult to add though it should be easy to add a parameter that controls the size of the sun,
however i wonder if we need it.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
radiance wrote:would'nt that destroy the concept of having a physically accurate sunlight model ?simmsimaging wrote:Could it be possible to control how sharp the sun shadows are? If they are always perfectly sharp this will have less value, but it is still a viable option for many cases.
it's not difficult to add though it should be easy to add a parameter that controls the size of the sun,
however i wonder if we need it.
Radiance
perhaps just being able to control the level of accuracy of the hdr map ?
You said it would take longer to render with a more accurate hdri but for example with the benchmark scene I get 2.69MS/s with daylight and 3.91 with hdri
Win7 x64 - I7 920@4Ghz - 6Go DDR3 - GTX470
I'd go with a 'penumbra effect' via a sun size slider - neednt be much different, just a little. HDR lighting effect is typically fairly soft. If we could take the edge off sunlight in some cases it would be good.
Maybe radiance could hack in a different sun size and do a render comparison just to test the concept for us.
http://en.wikipedia.org/wiki/Umbra
Maybe radiance could hack in a different sun size and do a render comparison just to test the concept for us.

http://en.wikipedia.org/wiki/Umbra
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
- simmsimaging
- Posts: 107
- Joined: Tue Feb 16, 2010 3:24 am
I always find it funny where people tend to get particular about "physically accurate". You are already off the reserve for that anyway when mixing with HDRI are you not?radiance wrote:would'nt that destroy the concept of having a physically accurate sunlight model ?simmsimaging wrote:Could it be possible to control how sharp the sun shadows are? If they are always perfectly sharp this will have less value, but it is still a viable option for many cases.
it's not difficult to add though it should be easy to add a parameter that controls the size of the sun,
however i wonder if we need it.
Radiance

Personally, the only reason I ever cared about physical accuracy was for making my life easier - in that the CG world would behave more "intuitively" when accurate. Aside from that I couldn't care less as long as it looks good. That may just be me though

Anyway, having the ability to soften the shadows will allow you. To better match atmospheric effects on sunlight (some anyway) and. Will make it more versatile as a lighting tool. I would vote to add it if it's not too difficult.
I think Octane can still adhere to being 'physically accurate' as its basis.
If there can be a little wiggle room around the edges for 'artisitic license' and functionality that makes it easier to use or the results are more pleasing I think thats worth having.
Some unbiased renders have over emphasised accuracy at the expense of useablity and practicality. Ideally you want a physics degree to operate them and fully appreciate the results.
A 'sun softener' and 'enough bump for bricks' may offend the purist but if they can work well and if it helps get the job done it ought to be considered.
Many Octane customers will be wanting to do commercial renders where quality is important but time is money.
A little corner cutting here and there to that effect might not be such a bad thing.
my few cents
If there can be a little wiggle room around the edges for 'artisitic license' and functionality that makes it easier to use or the results are more pleasing I think thats worth having.
Some unbiased renders have over emphasised accuracy at the expense of useablity and practicality. Ideally you want a physics degree to operate them and fully appreciate the results.
A 'sun softener' and 'enough bump for bricks' may offend the purist but if they can work well and if it helps get the job done it ought to be considered.
Many Octane customers will be wanting to do commercial renders where quality is important but time is money.
A little corner cutting here and there to that effect might not be such a bad thing.
my few cents

i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
+1
Cheers,
n1k

Cheers,
n1k
well how does it work presently?
will making it smaller/bigger make the shadows a little fuzzy?
give us an example of the effect to look at and we'll tell you...
edit: how about 2 or 3 virtual point suns superimposed at slightly different distances, angles and strengths for a pseudo blur/penumbra?
I guess this is *a bit* like a stereo image in reverse..
will making it smaller/bigger make the shadows a little fuzzy?

give us an example of the effect to look at and we'll tell you...

edit: how about 2 or 3 virtual point suns superimposed at slightly different distances, angles and strengths for a pseudo blur/penumbra?
I guess this is *a bit* like a stereo image in reverse..

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i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55