Hello
I'm working on a project on which I have to bake a sculp.
As you can see in my screenshots, in the live viewer the result baked with displace and normal maps is not the same as the started sculpture.
I don't know what I'm doing wrong, but do you know if it's there is a way to achieve this baking process.
Thank you
Help: Bake sculpting workflow
Moderators: ChrisHekman, aoktar
Hi,
please, could you share a simple scene with texture to better figure out what is going on?
ciao beppe
please, could you share a simple scene with texture to better figure out what is going on?
ciao beppe
Okay problem solved, we should bake in "intensity centered" from c4d sculpt module and play with the "shift" offset to have the same result as the original mesh.
If the baked shader power is for example 60, the shift offset should be 30 (divided by 2)
Thanks
If the baked shader power is for example 60, the shift offset should be 30 (divided by 2)
Thanks