OctaneRender 2 for DAZStudio [STABLE] [OBSOLETE]

DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

Moderator: BK

Forum rules
Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
User avatar
itou31
Licensed Customer
Posts: 377
Joined: Tue Jan 22, 2013 8:43 am

Hi,
I continue my bug list (don't know if it's a bug, but very annoying).
I have a scene I would like to turn around (animation).
Initial scene take a certain amount of memory :
init.JPG
So this scene could be render with my 780Ti (3GB)

After making the animation and go to a random frame, I get this :
after anim.JPG
And I can't use my 780Ti anymore !?

Is there some duplicate figures out there to increase so much the geometry ?
OctaneRender material / Textures used and unique textures data seems to decrease, but GPU Memory hase increase alot.
Something wrong ?
I will try to do another scene...
I7-3930K 64Go RAM Win8.1pro , main 3 titans + 780Ti
Xeon 2696V3 64Go RAM Win8.1/win10/win7, 2x 1080Ti + 3x 980Ti + 2x Titan Black
User avatar
face_off
Octane Plugin Developer
Posts: 15696
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

After making the animation and go to a random frame, I get this :
It looks like the geometry is taking more space, but there are not more triangles in the scene. I couldn't reproduce this issue on a scene with the SubDragon figure. Perhaps it is something specific related to you scene that is triggering this.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
itou31
Licensed Customer
Posts: 377
Joined: Tue Jan 22, 2013 8:43 am

Hi Paul,

Yes, I think that's something wrong with the scene. Perhaps, when I use group, but not sure.
Test also with Daz 4.8 + OcDs 3, Daz 4.9 + OcDs 2.24 and Daz 4.9 + OcDs 3 : same issue.
It's about the animation. When I use fisrt frame and turn camera, it's OK.
Could you point me a direction to investigate ?
What a pity that I have not saved the scene before making the animation.
I will try to reset the animation. What is the best way to clear all animation ? (save subset scene ?)
thanks
I7-3930K 64Go RAM Win8.1pro , main 3 titans + 780Ti
Xeon 2696V3 64Go RAM Win8.1/win10/win7, 2x 1080Ti + 3x 980Ti + 2x Titan Black
User avatar
DrHemulen
Licensed Customer
Posts: 317
Joined: Thu Dec 26, 2013 7:09 pm

Small bug: I can't change the names of materials in the NGE. It lets me change the name when a material is selected, but it doesn't store it.
GTX 780, 6 gigs of VRAM - Win 7 Home Premium 64 bits
User avatar
face_off
Octane Plugin Developer
Posts: 15696
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Yes, I think that's something wrong with the scene. Perhaps, when I use group, but not sure.
Test also with Daz 4.8 + OcDs 3, Daz 4.9 + OcDs 2.24 and Daz 4.9 + OcDs 3 : same issue.
It's about the animation. When I use fisrt frame and turn camera, it's OK.
Could you point me a direction to investigate ?
What a pity that I have not saved the scene before making the animation.
I will try to reset the animation. What is the best way to clear all animation ? (save subset scene ?)
thanks
I'm sorry - I don't have a clear understanding of the exact workflow you are following. I suggest trying to reproduce the issue with a simple scene (with just a blank G3 figure). If you can get the problem to occur that way, send me the scene, and give my the exact steps you are taking to get the problem, and I will fix it.
I can't change the names of materials in the NGE. It lets me change the name when a material is selected, but it doesn't store it.
I am not clear on what you are saying. Are you saying you should be able to rename a material in the NGE? Or that you can currently change the name in the NGE but it is not saved?

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
DrHemulen
Licensed Customer
Posts: 317
Joined: Thu Dec 26, 2013 7:09 pm

The latter, sorry if I wasn't clear enough. Like this:

Image

Once I click somewhere else it just reverts to "specular material"

This used to be possible back in 1.2. It's useful for me when trying to make sense of complex materials, so I can rename stuff like dermis, epiderimis, and whatnot.
GTX 780, 6 gigs of VRAM - Win 7 Home Premium 64 bits
User avatar
larsmidnatt
Licensed Customer
Posts: 499
Joined: Tue Sep 25, 2012 12:28 pm

Yeah the material naming bug has been a pain for a long time. I reported ages ago and would love it if was fixed. It hasn't worked in long time but did work in 1.x.

It's a very helpful feature for organizing nodes.
Win10 x64
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
User avatar
itou31
Licensed Customer
Posts: 377
Joined: Tue Jan 22, 2013 8:43 am

face_off wrote:
Yes, I think that's something wrong with the scene. Perhaps, when I use group, but not sure.
Test also with Daz 4.8 + OcDs 3, Daz 4.9 + OcDs 2.24 and Daz 4.9 + OcDs 3 : same issue.
It's about the animation. When I use fisrt frame and turn camera, it's OK.
Could you point me a direction to investigate ?
What a pity that I have not saved the scene before making the animation.
I will try to reset the animation. What is the best way to clear all animation ? (save subset scene ?)
thanks
I'm sorry - I don't have a clear understanding of the exact workflow you are following. I suggest trying to reproduce the issue with a simple scene (with just a blank G3 figure). If you can get the problem to occur that way, send me the scene, and give my the exact steps you are taking to get the problem, and I will fix it.

Paul
So I think that i could reproduce it :
1) load a V7
2) render to get about 20 MB on geometry (system tab) and about 700MB texture
3) go to texture and resize 1/2 some textures.
4) go back to system : OH no, geometry size increased :?: , but textures decreased :P
5) in timeline, go to next frame (some hang)

if you can't see geometry size increase in step 4, just hit render and it will refresh the status.

Go back in texture size to 1, reset geometry size.
Note that I already state that resize texture is "permanent on this figure" on all your loaded scene until you resized it to 1.

Hope you understand what my pb when I have too many texture and can't go with OOC feature as render time is reduced cause of my PCIe USB extender.
Hope you could fix this.
Thanks Paul.
I7-3930K 64Go RAM Win8.1pro , main 3 titans + 780Ti
Xeon 2696V3 64Go RAM Win8.1/win10/win7, 2x 1080Ti + 3x 980Ti + 2x Titan Black
User avatar
face_off
Octane Plugin Developer
Posts: 15696
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Yeah the material naming bug has been a pain for a long time. I reported ages ago and would love it if was fixed. It hasn't worked in long time but did work in 1.x.
I think I have a fix for this, which will hopefully be in the next release.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
DrHemulen
Licensed Customer
Posts: 317
Joined: Thu Dec 26, 2013 7:09 pm

Nice :) Not a huge issue, but I'm old and easily confused, so it helps me when playing around with complex materials.

Another tiny renaming thing: In the Materials tab, OctaneRender Materials window, we used to be able to rename materials by slow double click. That doesn't work anymore either. You have to right click and select "rename". The "Return" hotkey doesn't work either, but as far as I remember, it never did :mrgreen:
GTX 780, 6 gigs of VRAM - Win 7 Home Premium 64 bits
Post Reply

Return to “DAZ Studio”