So I was looking into DAZ Studio in hopes of adding the Genesis 3 figures and aniblocks to my options, however I have no desire to leave Octane behind (I currently use the Poser Plugin), as Iray doesn't match up.
So I tried downloading the OcDS demo, however, in almost any scene (of complexity levels far lower than what I've managed in Poser) I keep getting this error upon opening the Octane viewport:
I have two GTX 670s, and the Poser plugin works just fine, so it shouldn't be a hardware issue. Is there a way to fix this? I have no intention of buying the full license if I'm just going to keep getting this error.
Testing the demo, but having serious issues.
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- ThetaGraphics
- Posts: 74
- Joined: Sun Feb 03, 2013 11:10 pm
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OctaneRender - DAZ Plugin
Win 10 64-bit | Intel 17-5930K 3.5GHz| RTX 3090 and GTX 1080 | 64GB RAM
This error occurs when the Octane API detects a render failure. What does the Octane Log say (that is the Messages panel at the bottom of the System tab in the OctaneRender Main window)?
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- ThetaGraphics
- Posts: 74
- Joined: Sun Feb 03, 2013 11:10 pm
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This is the error log of a simple scene of Genesis 3 with the Dark Storm outfit applied. (No other objects)

OctaneRender - DAZ Plugin
Win 10 64-bit | Intel 17-5930K 3.5GHz| RTX 3090 and GTX 1080 | 64GB RAM
This error is coming from the Octane engine - so a little hard to determine the exact cause. Are you rendering with both your cards in the Poser plugin or just one? Do you get the same error if you render the basic Genesis 3 figure? If you turn off rendering on one of the cards, do you still get the error?This is the error log of a simple scene of Genesis 3 with the Dark Storm outfit applied. (No other objects)
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- ThetaGraphics
- Posts: 74
- Joined: Sun Feb 03, 2013 11:10 pm
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Ramping up the Out of Core memory seems to have done the trick. It appears I was exceeding my video card's memory limits.
Now how do I change the inputs for the material nodes?
(such as changing a roughness node from a greyscale color to an image map?)
EDIT: Nevermind, figured out how in the node graph mode. Is NGE the only way or is there a method through the tree mode as well?

Now how do I change the inputs for the material nodes?
(such as changing a roughness node from a greyscale color to an image map?)
EDIT: Nevermind, figured out how in the node graph mode. Is NGE the only way or is there a method through the tree mode as well?

OctaneRender - DAZ Plugin
Win 10 64-bit | Intel 17-5930K 3.5GHz| RTX 3090 and GTX 1080 | 64GB RAM
You can change everything via the Material tab - just click the Octane material in the "OctaneRender Materials" listbox, and edit on the right hand panel.Is NGE the only way or is there a method through the tree mode as well?
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- ThetaGraphics
- Posts: 74
- Joined: Sun Feb 03, 2013 11:10 pm
- Contact:
Pretty impressed with some of the features so far now that its working.
Though there's another odd thing I'm experiencing with the NGE:
This screenshot is as small as I can make the NGE window (which is taller than a standard monitor, have to view it on my 4k to see the whole thing) and seems to be as close as I can zoom up on the node graph, which is too small to read?:
Though there's another odd thing I'm experiencing with the NGE:
This screenshot is as small as I can make the NGE window (which is taller than a standard monitor, have to view it on my 4k to see the whole thing) and seems to be as close as I can zoom up on the node graph, which is too small to read?:

OctaneRender - DAZ Plugin
Win 10 64-bit | Intel 17-5930K 3.5GHz| RTX 3090 and GTX 1080 | 64GB RAM
- ThetaGraphics
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- Joined: Sun Feb 03, 2013 11:10 pm
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Uh, nevermind, NGE seems to be working fine now. Guess DAZStudio just gets a bit quirky at times. o.O

OctaneRender - DAZ Plugin
Win 10 64-bit | Intel 17-5930K 3.5GHz| RTX 3090 and GTX 1080 | 64GB RAM
Yes, DAZStudio seems to be a little random with window sizes. If you get in trouble, Window->Workspace->Off Screen Pane (Tab) Groups.Uh, nevermind, NGE seems to be working fine now. Guess DAZStudio just gets a bit quirky at times. o.O
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- ThetaGraphics
- Posts: 74
- Joined: Sun Feb 03, 2013 11:10 pm
- Contact:
Still on the demo, but I came across an odd glitch relating to the whole intersecting mesh/ray epsilon = hole glitch (any fixes planned for that by any chance, Otoy?)
Anyway, the hole changes size (and shape) depending on camera angle. The figure is Genesis 3 with Chace Hair. The only difference between the below images is camera angle (no geometry changes):
Anyway, the hole changes size (and shape) depending on camera angle. The figure is Genesis 3 with Chace Hair. The only difference between the below images is camera angle (no geometry changes):

OctaneRender - DAZ Plugin
Win 10 64-bit | Intel 17-5930K 3.5GHz| RTX 3090 and GTX 1080 | 64GB RAM