Maciek3d inspired me to check out world machine and very fun indeed! Here are a few of my first renders inside octane of a snowy mountain. (*edit. Guess forums don't like .tif. Re-uploaded jpeg version).
PT - 1000 samples
Post - AE
World Machine - First Renders
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Great work!
How do you transfer your maps and geometry from World Machine? There are few approaches and i didn't found what works the best for me:
1. Export height map used as displacement map on a plane in octane + bitmap textures for texturing in octane
2. Export high res mesh from World Machine and only texture it in octane
3. export low poly mesh and normal map
etc...
what approach are you using?
Thanks
How do you transfer your maps and geometry from World Machine? There are few approaches and i didn't found what works the best for me:
1. Export height map used as displacement map on a plane in octane + bitmap textures for texturing in octane
2. Export high res mesh from World Machine and only texture it in octane
3. export low poly mesh and normal map
etc...
what approach are you using?
Thanks
4x 980ti EVGA | 5930k | Asus X99 E WS 3.1 | corsair 64GB RAM |SSD 500GB system + SSD 2TB working files + 6TB HDD storage WD |
Phanteks Enthoo Primo | 1600W EVGA T2 BLACK | It's the fastest 4x980ti build: http://goo.gl/hYp8e0
https://yambo.me
Phanteks Enthoo Primo | 1600W EVGA T2 BLACK | It's the fastest 4x980ti build: http://goo.gl/hYp8e0

https://yambo.me
Hi Yambo,
Thanks! The first method you listed of exporting a displacement map and using a plane is my main approach. I'll put a turbosmooth modifier on the plane and increase the iterations as needed (7 - 8) to increase the resolution. The textures I export as a 16 bit .png and they can be applied as a diffuse texture for a glossy material. Making sure the bitmaps have the proper information (flow maps and such) from WM is the key. Normal maps are also something you can export from WM in the converter tab which helps to add some extra detail. Takes a few tries to remember the process, but I used this tutorial a few times if I forgot anything: https://www.youtube.com/watch?v=9IBZjkxgpq8
Hope this helps! Looking forward to seeing your work.
Thanks! The first method you listed of exporting a displacement map and using a plane is my main approach. I'll put a turbosmooth modifier on the plane and increase the iterations as needed (7 - 8) to increase the resolution. The textures I export as a 16 bit .png and they can be applied as a diffuse texture for a glossy material. Making sure the bitmaps have the proper information (flow maps and such) from WM is the key. Normal maps are also something you can export from WM in the converter tab which helps to add some extra detail. Takes a few tries to remember the process, but I used this tutorial a few times if I forgot anything: https://www.youtube.com/watch?v=9IBZjkxgpq8
Hope this helps! Looking forward to seeing your work.
Cheers man!
Thank you.
Thank you.
4x 980ti EVGA | 5930k | Asus X99 E WS 3.1 | corsair 64GB RAM |SSD 500GB system + SSD 2TB working files + 6TB HDD storage WD |
Phanteks Enthoo Primo | 1600W EVGA T2 BLACK | It's the fastest 4x980ti build: http://goo.gl/hYp8e0
https://yambo.me
Phanteks Enthoo Primo | 1600W EVGA T2 BLACK | It's the fastest 4x980ti build: http://goo.gl/hYp8e0

https://yambo.me