I have refreshed the Windows Modo901 plugin installer at the top of this thread with:
3.0.1.91
- Compiled with Octane 3.0 alpha 2
- On-the-fly material conversion now uses the Modo Material values at the current frame, rather than frame 0, so animated Modo Material values should now work in Octane animations
- Fix issue when exporting to OCS/ORBX where mesh containers would reference an OBJ file after the export
- Fixed issue where if you multi-selected multiple Octane Overrides and pressed Delete, not all Octane Overrides would have their schematic workspaces deleted
- Changed Max Tile Samples default to 16 and maximum to 32
- Added Work Chunk Size to the PMC Kernel
- Added Baking Camera
- Added Baking Group Id, Roughness and Index of Refraction Render Passes
- Add Bump And Normal Mapping checkbox to the Render Passes settings
- Removed Info After Beauty and Tonemap checkboxes from the Render Passes settings
- Added Baking Group Id to the Octane Mesh settings
- Added support for the Environment Medium. To do this, drag the "Medium (Octane)" channel from the Environment into a Schematic Workspace, and attach and Octane Medium node to it
- You can now drag any Octane Kernel, Camera, Environment, Post Proc, Imager, etc properties onto the Schematic and attach an Octane node(s) to it. There is no type checking when doing this, so plugin an Octane Int into a Float pin with raise an Octane Log msg. Pins like Resolution will not work with this feature.
- Partial Modo VDBVoxel support (converts to an Octane Volume, but no material editing yet)
- Manual updated with Octane 3 features. Pls see
https://docs.otoy.com/Modo/?page_id=1192 for details.
I will attempt to provide Linux and OSX versions in the next week or so.
Paul