I think I heard several rumours floating around, but can not find any confirmation.
Can Octane3 use regular built in RAM when it runs out of VRAM?
Can Octane 3 use regular (CPU) RAM?
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Octane For Cinema 4D developer / 3d generalist
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- linvanchene
- Posts: 783
- Joined: Mon Mar 25, 2013 10:58 pm
- Location: Switzerland
Hello Stubs
I also had to search around a bit to find the answer to your question.
In the OctaneRender 3 features thread the plugin developer linked you can find one paragraph that seems to be a partial answer to your question:
It seems in the early OR 3 alpha 1 &2 builds only the rendered images are moved to the sytem RAM.
- - -
In the OctaneRender 3 announcement thread you can find the following entry:
The way I understand this they first may need to integrate OpenCL and then it will be possible to have geometry in system RAM.
There seems to be one "official" answer about OpenCL integration in the OctaneRender™ Standalone 3.00 alpha 1 thread:
- - -
Subjective Commentary:
You have to be aware though that features announced at the GPU conference and the OctaneRender 3 announcement post do not seem to be binding.
It did happen with other announced features that they stopped developing them, released them in another more limited form or postponed them repeatedly.
At this point in time we may just have to wait and see if, how and when they can make geometry in out of core memory work.
- - -
I also had to search around a bit to find the answer to your question.
In the OctaneRender 3 features thread the plugin developer linked you can find one paragraph that seems to be a partial answer to your question:
Source: viewtopic.php?f=33&t=51679Moved film buffers to the host and tiled rendering
It seems in the early OR 3 alpha 1 &2 builds only the rendered images are moved to the sytem RAM.
- - -
In the OctaneRender 3 announcement thread you can find the following entry:
Source: https://home.otoy.com/otoy-unveils-octa ... -renderer/OpenCL support: OctaneRender 3 will support the broadest range of processors possible using OpenCL to run on Intel CPUs with support for out-of-core geometry, OpenCL FPGAs and ASICs, and AMD GPUs.
The way I understand this they first may need to integrate OpenCL and then it will be possible to have geometry in system RAM.
There seems to be one "official" answer about OpenCL integration in the OctaneRender™ Standalone 3.00 alpha 1 thread:
Source: viewtopic.php?f=33&t=51681&start=10#p257897Goldorak wrote:OSL first, and that is coming in the beta phase.philliplakis wrote:Looks good so far
No OpenCL though?
- - -
Subjective Commentary:
You have to be aware though that features announced at the GPU conference and the OctaneRender 3 announcement post do not seem to be binding.
It did happen with other announced features that they stopped developing them, released them in another more limited form or postponed them repeatedly.
At this point in time we may just have to wait and see if, how and when they can make geometry in out of core memory work.
- - -
Win 10 Pro 64bit | Rendering: 2 x ASUS GeForce RTX 2080 Ti TURBO | Asus RTX NVLink Bridge 4-Slot | Intel Core i7 5820K | ASUS X99-E WS| 64 GB RAM
FAQ: OctaneRender for DAZ Studio - FAQ link collection
FAQ: OctaneRender for DAZ Studio - FAQ link collection
I can clear this up. The OpenCL implementation, assuming we don't hit any major roadblocks, will hopefully provide us with a CPU fallback for Octane 3, in which case geometry can be in system memory. Do not expect it to be fast however. If were to do out of core geometry on the GPU, it could slow the speed of GPU rendering to the level of the CPU version, and with a CPU version fallback, we're more or less at this point anyway.linvanchene wrote:Hello Stubs
I also had to search around a bit to find the answer to your question.
In the OctaneRender 3 features thread the plugin developer linked you can find one paragraph that seems to be a partial answer to your question:
Source: viewtopic.php?f=33&t=51679Moved film buffers to the host and tiled rendering
It seems in the early OR 3 alpha 1 &2 builds only the rendered images are moved to the sytem RAM.
- - -
In the OctaneRender 3 announcement thread you can find the following entry:
Source: https://home.otoy.com/otoy-unveils-octa ... -renderer/OpenCL support: OctaneRender 3 will support the broadest range of processors possible using OpenCL to run on Intel CPUs with support for out-of-core geometry, OpenCL FPGAs and ASICs, and AMD GPUs.
The way I understand this they first may need to integrate OpenCL and then it will be possible to have geometry in system RAM.
There seems to be one "official" answer about OpenCL integration in the OctaneRender™ Standalone 3.00 alpha 1 thread:
Source: viewtopic.php?f=33&t=51681&start=10#p257897Goldorak wrote:OSL first, and that is coming in the beta phase.philliplakis wrote:Looks good so far
No OpenCL though?
- - -
Subjective Commentary:
You have to be aware though that features announced at the GPU conference and the OctaneRender 3 announcement post do not seem to be binding.
It did happen with other announced features that they stopped developing them, released them in another more limited form or postponed them repeatedly.
At this point in time we may just have to wait and see if, how and when they can make geometry in out of core memory work.
- - -
Maybe we could come up with some clever workaround with OOC geometry on the GPU, but I don't think it is worth taking resources from other features to make this attempt right now. Textures in system RAM work well in V2+ with very little speed hit. With the film buffers also OOC on the CPU in V3 (saves GB when using render passes) , and with 2016 cards supporting 32+ GB of HBM VRAM in 2016 (and possibly even more), I think productions targeting 10s of GB of mesh data will be able to do so at full speed on the GPU.
- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
I read above... 32GB(!) HBM.. was like, huh?... googled and read some more... "Pascal 10X Faster Than Maxwell"....."3D stacked High Bandwidth Memory"....... sounds like the work of the devil.. I love it. 

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