Smoke & fire workflow?

A forum where development builds are posted for testing by the community.
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
User avatar
grimm
Licensed Customer
Posts: 1332
Joined: Wed Jan 27, 2010 8:11 pm
Location: Spokane, Washington, USA

Hi Haze,

It's getting better and better, but unfortunately I can't replicate your results. It doesn't appear how I change the settings, the fire is always oversaturated. The Temperature setting on the blackbody emission doesn't appear to be connected. It doesn't affect the color of the fire at all no matter what you set it to (I tried every setting from 500 to 100000). I had to set the input scale for the temp to 100 to get a similar result to your image. And then the red part of the fire is completely saturated and I can't get the definition you have.
fire-test2.png
fire-test2.ocs
(28.64 KiB) Downloaded 259 times
Thanks,

Jason
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
User avatar
haze
OctaneRender Team
Posts: 1003
Joined: Sun Feb 08, 2015 8:57 pm

Hi, we're planning to make the workflow much easier with colour ramps either in alpha 3 or alpha 4.

My settings were:
Absorption 0.2
Scattering 0.13
Emission texture 0.025
Power 2600
Normalize disabled
Scale 3.2


The import scale I used for the temperature grid was 80.

Try these and let me know how it goes.
User avatar
grimm
Licensed Customer
Posts: 1332
Joined: Wed Jan 27, 2010 8:11 pm
Location: Spokane, Washington, USA

That is much better. :D But still doesn't match your previous example.
fire-test3.png
Did you mean 260 instead of 2600? I tried 260 and it's even better, but still not like your example:
fire-test4.png
I'm liking the look more and more, so I tried a dark night time scene, on this one I bumped up the power to 500:
fire-test5.png
Thanks for your hard work, this is getting really fun. :D

Jason
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
User avatar
haze
OctaneRender Team
Posts: 1003
Joined: Sun Feb 08, 2015 8:57 pm

The trick is to also tweak the Volume step length in your kernel to make it more accurate, but that makes it a lot slower...

Generally if the flames are too bright - you can increase absorption or decrease emission power or increase Medium scale. If they are too dark, you can increase the emission channel import scale, or increase the power, or increase step length in some cases. I will be writing a tutorial, but I have a massive todo list right now...!
User avatar
grimm
Licensed Customer
Posts: 1332
Joined: Wed Jan 27, 2010 8:11 pm
Location: Spokane, Washington, USA

No problem, I understand. :) Thanks again.

Jason
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
uncia
Licensed Customer
Posts: 147
Joined: Thu Jun 03, 2010 9:02 pm
Location: Ukraine, Kyiv

Hey Grimm, sorry for spamming your topic .
Here is a quick fire for you.
Hope it helps ;)
Fire_workflow_test.png
Fire_workflow_test.orbx
(27.35 MiB) Downloaded 259 times
uncia
Licensed Customer
Posts: 147
Joined: Thu Jun 03, 2010 9:02 pm
Location: Ukraine, Kyiv

Quick Explosion ;)
Exp_2.png
Exp_4.png
Explosion_workflow_test.orbx
(75 MiB) Downloaded 327 times
User avatar
Slimshader
Licensed Customer
Posts: 92
Joined: Fri Sep 03, 2010 2:17 am
Location: Canada

Wow, that looks so nice and renders so fast.

Does anyone know if animated volumes are supported in the current alpha here?
User avatar
grimm
Licensed Customer
Posts: 1332
Joined: Wed Jan 27, 2010 8:11 pm
Location: Spokane, Washington, USA

Check out these tests by Techie here:

viewtopic.php?f=6&t=51931

Jason
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
User avatar
grimm
Licensed Customer
Posts: 1332
Joined: Wed Jan 27, 2010 8:11 pm
Location: Spokane, Washington, USA

Thanks for those uncia, sorry I didn't respond sooner. :D]

Jason
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
Post Reply

Return to “Development Build Releases”