Double sided material

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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JPCastel
Licensed Customer
Posts: 10
Joined: Fri Nov 27, 2015 1:08 pm

Hi
I'm trying to make a double sided material.
I assume it's not currently possible with Octane in C4D?
I saw on another thread that's possible in Maya now, using "Polygon normal" as the mix amount.
Can something like this be implemented in the C4D plugin.
If Octane could use C4D's Normal Direction effect, it could work?

While I'm on shaders, (and I know this has been discussed before), please could a shader layering system be implemented?
I think this is currently my biggest hurdle.

Thanks to the plugin devs!
Dell Precision T5600 | 2 x Xeon E5-2630 | 2 x GTX980ti
ratata
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Posts: 74
Joined: Tue Aug 19, 2014 1:28 am
Location: Ljubljana, Slovenia
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It is possible, use "Side" shader as tex in Mix material.
http://www.twitter.com/sandidolsak

6850k|64gb|4 x GTX980ti
JPCastel
Licensed Customer
Posts: 10
Joined: Fri Nov 27, 2015 1:08 pm

You legend, now how did I miss that. I even remember seeing that a while back. Was looking for something like normal. :oops:

Thank you.
Dell Precision T5600 | 2 x Xeon E5-2630 | 2 x GTX980ti
shlndr
Licensed Customer
Posts: 13
Joined: Sat Apr 25, 2015 5:08 am

ratata wrote:It is possible, use "Side" shader as tex in Mix material.
@ratata this was a huge help, thanks!
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