OctaneRender™ for Blender 2.24.2 - 9.8 Win [OBSOLETE]

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afecelis
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Joined: Sun Jan 17, 2010 4:26 pm
Location: Bucaramanga, Colombia
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afecelis wrote:I'm having problems installing both the server/blender programs under Windows, even when running the installers as administrator. The installation process just hangs and never completes, it doesn't even get to the installation's splash screen. This is only happening with the Octaneblender files, I've tried installing/uninstalling other programs and they all work well. Any ideas on what may be causing this?

regards,
Alvaro
Never mind about this, it was Avast blocking them from executing. I just deactivated the antivirus during the installation process and created a couple of exceptions for Octane blender/server. This way both programs installed OK and run fine :D The funny thing is that Avast hadn't done that before, only till now. Anyway, problem solved! :D

regards,
Alvaro
Win10 Pro | Geforce GTX1070 8gb Vram X2 (display/render) | Intel Core I7 4770K 3.5GHz | 32GB DDR3 1600 Ram |Nvidia 378.78 drivers | Cuda 8.0 | Blender/Modo/Sketchup
Marten74
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Posts: 86
Joined: Sun Mar 11, 2012 2:49 pm

Something should apparently not be happening...

Is the online data base not up to date with the latest Octane development?

Jim, if you like to view the .blend I´ll pm you.

Update: Jim, this one seems to be related to our favorite texture problem. And this time it is reproduced in a very simple scene which might make it easier to figure out, if you don´t already have an answer. This is an fbx import in to an empty blender scene. In the outliner I unlink all textures from materials that comes with the fbx-file. I then delete all orphans. I now have a clean mesh and file that should give me no issues. And that was true until I imported a bronze material from the online database. First time I got the attached error message. Then I found an orphaned image that some how survived my clean out (I have noticed that some times you have to delete orphans twice). SO, I deleted that image, and then I tried to import the online bronze material again. This time when rendering (preview rendering) I get the same error message that I have reported before with the "....error transferring the refreshed texture file to the server...".
Attachments
this-should-not-happen.jpg
Stelios20
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Joined: Fri Dec 20, 2013 10:12 am
Location: Greece
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Hello,
I am working on a project and since I downloaded the new version of octane plug in , every time I try to preview in rendered mode, blender crashes. If I press F12 it renders fine!
If I start a new scene it works properly even in preview mode. What could be wrong ? Before installing the new version it was working...
Any idea?
Stelios
Win 10 | i7 3770k | 32 GB ram | 1x Gtx Titan 6 GB | 2x Gtx Titan X 12 GB
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JimStar
OctaneRender Team
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Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Stelios20
Could you give me this scene?
Marten74
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Posts: 86
Joined: Sun Mar 11, 2012 2:49 pm

Could perhaps the map for longitude and latitude positioning in the sun panel be implemented in to Blender?

Cheers!
SreckoM
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Posts: 47
Joined: Mon Jan 11, 2010 10:36 am

I have similar issue, whenever I try to render preview through camera Octane crash. If I render viewport without looking through camera it renders fine ...

{EDIT} Crash also happens if I render with render region. Error I got is only this: Error: EXCEPTION_ACCESS_VIOLATION

{EDIT} Ok it has nothing to do with camera but Border render. If that is active it crashes.
mib2berlin
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Location: Germany

Hi SreckoM, does it crash with default scene?
If not please add the file and add your system specs, driver and so forth.

Cheers, mib
Opensuse Leap 42.3/64 i5-3570K 16 GB
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
SreckoM
Licensed Customer
Posts: 47
Joined: Mon Jan 11, 2010 10:36 am

It happens with just box in scene, or sphere whatever.

System specs are GTX 980Ti and i7 6700K 4.01Ghz 32GB RAM. But this happens on my colleague machine too, lower specs than mine.
It worked for previous release, on same machine/
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Saramary
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Location: Auckland, New Zealand
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SreckoM wrote:It happens with just box in scene, or sphere whatever.
Yes, the same here, confirmed.
Win 8.1 x64, i7-4930K 64GB, 2 x GTX-690
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kubicki3d
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Joined: Thu Aug 15, 2013 7:37 am
Location: Bydgoszcz, Poland
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So, in this version we're able to save unclamped exrs that look more manageable than previous untonemapped exr. And this is super cool, obviously, but does this mean we won't be able to save final pngs that look exactly like previews any more? When I try to render my current projects in 9.8, the colours are a bit faded (compared to 9.7) and require at least a quick fix in Arion or Camera Raw. Or am I overlooking something?
i7 5960X | 64GB RAM | Win10 Pro | ASUS X99 Pro mobo | Chieftec 1250W psu
MSI GTX 780 Ti OC 3GB | 2 x GIGABYTE GTX 780 OC 3GB on USB risers | MSI GTX 750 Ti for display
Blender + Octane | C4D + Corona
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