OctaneRender™ Standalone 3.00 alpha 1

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kommando_2k
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Posts: 35
Joined: Mon Sep 02, 2013 5:47 am

coilbook wrote:

What about 3ds max FumeFX at least
Fume FX 4.0 for 3Ds max should be work.
- Field3D and OpenVDB 3.0 I/O support.


i am waiting for maya version :roll:
djart
Licensed Customer
Posts: 135
Joined: Thu Oct 10, 2013 2:17 pm

Goldorak wrote:
djart wrote:Hello Otoyteam,

i have a question about the upcoming feature "texture baking".
Somehow my Mind is a little bit twisted and i cant get it right... :)

How will a baking process in octane work and what are the benfits of it?

Lets say i like to render an Interiour Animation, which by now takes long time until its Walls/ Ceiling/ Floors etc. are noisefree, how can baking help out?
If the camera is animated, I can only bake anything thats non reflective and if baked, the baked texture object will still be in the rendercalculation process for needed reflections, say on the Floor.
So will there be a function where baked objects can be excluded from rendering, but still be visible and affect reflections?

Will texture baking make it possible to lower the rendertimes dramatically for interiour animations?

Will there be a function to precalculate a light cache like we can do with Vray?
So the LC can be rendered every 15 frame or so and will be interpolated for the camerapath, which reduces the time for a "final" frame very much.

Thanks for helping retwist my mind :)
Baking is a well known lighting tool in games, and also used in in archvis walkthroughs. If you have a static scene, it allows you to store all the GI in textures and move around in real time, even with very simple game engines.

The more sophisticated work we are doing with the ORBX player down the line will take this to another level through light field and volume rendering. This will allow you to move with 6DOF, with reflections, lighting/object layers and support for almost anything that Octane 3 can render (volumes, hair for example).

Here is what we showed at Siggraph recently:

http://uploadvr.com/otoy-light-field-demos/
Hello Goldorak,

thank you for your reply. My mind is still twisted and your answer caused more questions :)

Does this means it will be possible to simply create a light field and move around the static scene in near realtime like using the UT4 Engine for static Interiour Camera Animations?
How will a workflow be with using i.E. the c4d Plugin/ is it possible to do all the work including using the baked scene with the plugin,
or do i need the ORBX Player to see the baked results? How can i render animations, created with c4d, by using the player?

If you can release any details about a common workflow, that would be great.

At least i just want to get rid of Vray and use Octane for everything :)

With Best Regards,
Dieter
carterner
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Posts: 40
Joined: Wed Mar 19, 2014 9:21 am

does 3.0 will support BRDF?
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Goldorak
OctaneRender Team
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carterner wrote:does 3.0 will support BRDF?
OSL support may give you greater procedural control over BRDF material properties, and possibly allow you to create completely new BRDFs (we will support this only if we can validate the shader is energy conserving). In Brigade, where this code was first implemented, we can confirm much of this is already working - for example GTX BRDF materials can be added to Brigade via pure OSL. So we'll see how much of this can be brought into Octane 3 (which has different constraints than Brigade) once OSL is further along in the V3 beta.
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Jolbertoquini
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kommando_2k wrote:
Tornado_FX.gif
Its working with Maya Fluid FX with openVDB frame sequences, nicely done. :D

Grab the OpenVDB from http://www.soup-dev.com/tools.htm Supported Maya versions: 2014, 2015, 2016 Win/Linux OS
i'm aware the http://www.openvdb.org that did not help the install instruction. :roll: < Insert Confused Travolta>
Unpack the files go to the currently Maya version folder copy all folder to C:\Program Files\Autodesk\Maya20XX and "Maya20XX.mod" in Modules Folder. Fire up Maya & load OpenVDB.mll in Plugin Manager. Done.
Hi Kommando,

Thanks for the link I also try it but doesn't work on maya2015 I also try different plugs..
I get this errors:
// Error: line 0: The specified module could not be found.
(OpenVDB) //
// Error: line 0: Unable to dynamically load : C:/Program Files/Autodesk/maya2015/plug-ins/VolumeOpenVdbNodeMaya.mll
The specified module could not be found.
//
// Error: line 0: The specified module could not be found.
(VolumeOpenVdbNodeMaya) //

sounds familiar to anyone???
Best
JO
Octane Render for Maya.
https://vimeo.com/jocg/videos
https://www.linkedin.com/in/jocgtd
http://www.hmxmedia.com/
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Yan
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Location: Romania
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When to expect OpenCL support?
I'm really curios of how it performs on the mac pro.
Great job so far!!

Thanks!
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, 4x EVGA GTX 1080Ti, Octane-for-C4D 4.x.x, Nvidia 398.82
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itou31
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Posts: 377
Joined: Tue Jan 22, 2013 8:43 am

Hi there,

Just test the alpha, and the speed is very good, except when OOC feature is used (a bit slower than the 2.x).
As the kernel has changed, I have a system crash when I use with all my 8 GPUs. I suspect the 1X USB riser. Not have time to test, but will made some test this WE.
To all that have GPU on 1X USB riser, do you expect a crash also ? My system hang or BSOD with a watchdog timeout.
I7-3930K 64Go RAM Win8.1pro , main 3 titans + 780Ti
Xeon 2696V3 64Go RAM Win8.1/win10/win7, 2x 1080Ti + 3x 980Ti + 2x Titan Black
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BorisGoreta
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Would it be possible to implement in version 3 a feature which would compile only objects that are being added to the scene ?

For instance if I compiled a scene with 10 million polygons and I need to add a 10 poly object currently I need to reload entire scene which takes quite a while.
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Seekerfinder
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Posts: 1600
Joined: Tue Jan 04, 2011 11:34 am

BorisGoreta wrote:Would it be possible to implement in version 3 a feature which would compile only objects that are being added to the scene ?

For instance if I compiled a scene with 10 million polygons and I need to add a 10 poly object currently I need to reload entire scene which takes quite a while.
+++ !
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
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FrankPooleFloating
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Joined: Thu Nov 29, 2012 3:48 pm

+3.14159265359.......
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
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