Hey
here is a quad toy.
Modeling into Lightwave and render in Octane of course. Daylight and directlighting mode.
tell me what you think about.
(i'm french!)
Oliv
Quad by Oliv3D
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
looks good, but have you tried pathtracing ? it will give a more shiny effect on the quads materials.
pity about the aliasing though, there's the supersampling trick: http://www.refractivesoftware.com/forum ... f=21&t=878
but it won't help you much as you can't change the resolution with the demo.
otherwise, nice model
Radiance
pity about the aliasing though, there's the supersampling trick: http://www.refractivesoftware.com/forum ... f=21&t=878
but it won't help you much as you can't change the resolution with the demo.
otherwise, nice model

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
hi radiance and ty a lot for your comment.
i had tried the pathtracing method, the render is longer (lol, not so much with other soft of course !!) and the result between pathtracing and directlight is almost the same for exterior scene and for this scene especially (pathtracing is better so).
in interior scene, that's sure, i use pathtracing method.
Oliv3D
i had tried the pathtracing method, the render is longer (lol, not so much with other soft of course !!) and the result between pathtracing and directlight is almost the same for exterior scene and for this scene especially (pathtracing is better so).
in interior scene, that's sure, i use pathtracing method.
Oliv3D