OctaneRender for Modo 3.03.3 [STABLE]

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

v1adut
Licensed Customer
Posts: 154
Joined: Sun May 30, 2010 4:27 pm

Hi Paul, I've observed that with the new release .88 that when I deactivate a gpu from the render, all the rendered values from the render images gets dropped. This was not happening before.
So if my 2 gpus rendered 220 values, and I deactivate the main gpu in order to use the system, the rendered work by this gpu is trashed. Can you confirm if this is a bug or present octane behavior.

Cheers,
Vlad
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face_off
Octane Plugin Developer
Posts: 15698
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

I've observed that with the new release .88 that when I deactivate a gpu from the render, all the rendered values from the render images gets dropped. This was not happening before.
So if my 2 gpus rendered 220 values, and I deactivate the main gpu in order to use the system, the rendered work by this gpu is trashed. Can you confirm if this is a bug or present octane behavior.
Hi Vlad - is this also happening in Octane Standalone? If so, then it is potentially a general Octane issue that needs to be reported to Otoy.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
v1adut
Licensed Customer
Posts: 154
Joined: Sun May 30, 2010 4:27 pm

face_off wrote:
I've observed that with the new release .88 that when I deactivate a gpu from the render, all the rendered values from the render images gets dropped. This was not happening before.
So if my 2 gpus rendered 220 values, and I deactivate the main gpu in order to use the system, the rendered work by this gpu is trashed. Can you confirm if this is a bug or present octane behavior.
Hi Vlad - is this also happening in Octane Standalone? If so, then it is potentially a general Octane issue that needs to be reported to Otoy.

Paul
Hi Paul can you ask them for this? I think your voice is stronger for otoy than mine.
v1adut
Licensed Customer
Posts: 154
Joined: Sun May 30, 2010 4:27 pm

Hi Paul,
It looks like it has the same behaviors in the stand alone too. Please ask them to fix this.

Cheers,
Vlad
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face_off
Octane Plugin Developer
Posts: 15698
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

It looks like it has the same behaviors in the stand alone too. Please ask them to fix this.
Hi Vlad - can you pls post this issue in the Octane Standalone 2.24.2 release thread - where the Otoy devs will see it, and they cn ask you any follow-up questions directly.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
v1adut
Licensed Customer
Posts: 154
Joined: Sun May 30, 2010 4:27 pm

face_off wrote:
It looks like it has the same behaviors in the stand alone too. Please ask them to fix this.
Hi Vlad - can you pls post this issue in the Octane Standalone 2.24.2 release thread - where the Otoy devs will see it, and they cn ask you any follow-up questions directly.

Paul
I sent a bug ticket Paul, but they said this is normal behavior, and they do not recall that it is possible to change the gpu when pausing the render.
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face_off
Octane Plugin Developer
Posts: 15698
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

I have refreshed the installers at the top of this thread with:

2.24.2.89
- Fixed issue introduced in 2.24.2.88 where changing the viewport scaling interpolation to Smooth created problems with the render region box
- Added Texture Environment Power to the Environment->Daylight panel, which can be adjusted when Use Texture Environment is enabled to adjust the power of the environment texturemap
- When the Setup window is opened (when you click a Material/Group in the Shader Tree) - if the Setup Window was already open, it will be re-opened to raise it above all other windows
- Fixed minor rounding issues related to converting Modo time to Octane time

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Obizzz
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Joined: Mon Jan 06, 2014 11:39 pm
Location: Sweden
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Small but sweet fixes.

Thanks Paul!
v1adut
Licensed Customer
Posts: 154
Joined: Sun May 30, 2010 4:27 pm

No new updates in the last month, it smells octane render 3.0

is it right? Paul :)

face_off wrote:I have refreshed the installers at the top of this thread with:

2.24.2.89
- Fixed issue introduced in 2.24.2.88 where changing the viewport scaling interpolation to Smooth created problems with the render region box
- Added Texture Environment Power to the Environment->Daylight panel, which can be adjusted when Use Texture Environment is enabled to adjust the power of the environment texturemap
- When the Setup window is opened (when you click a Material/Group in the Shader Tree) - if the Setup Window was already open, it will be re-opened to raise it above all other windows
- Fixed minor rounding issues related to converting Modo time to Octane time

Paul
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Flyx
Licensed Customer
Posts: 50
Joined: Fri May 28, 2010 4:29 pm

Hi !

Didn't update my octane plugin in a while, but with the last version i'm facing an issue, octane doesn't use the modo colorspace setting for my texture, they are all washed out at render while the modo renderer display the good corrected texture.

Did a miss a recent change in octane ? It was working flawlessly before and never had to change settings for my map

I'm on modo 902 and the last octane plugin .89
Win 11 64bits | Geforce 3090 RTX | RYZEN 9 5950X | 64GB
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