OctaneRender™ Standalone 3.00 alpha 1

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wimvdb
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It looks like IES lights are broken
Simple cube and a single IES light. Version 2.4 renders fine, version 3 shows almost no light
See attached images and scene file
OCR24.png
OCR30.png
Attachments
iesproblem.orbx
(159.97 KiB) Downloaded 230 times
Configuration: Windows 11 Pro, I9 12900K, 128GB, RTX 3090, P12 b1029
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TRRazor
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The new participating medium really works well!
In comparison to 2.x it's far less a PITA to set-up and render times are much better.

Attached a copy of my latest work with it.
Attachments
reclaimed_framew.jpg
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manalokos
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Volumes cause light to enter inside closed spaces.
I attached an image illustrating what happens inside a closed box when a volume intercepts the surface.
Attachments
volume-window.jpg
mbcburt
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Thanks Octane Team great work on the alpha release! :D

I am very excited, really liking the increased speed in my scenes and the new features!

I was messing with the mixed material and was wondering if mixing normal maps or displacement maps will be updated in any of the alpha releases? Right now it looks like only the bump map option is working.

Thanks!

Ok I see, I was trying to use the procedural octane materials like marble. When I used an actual RGB image then it works for normal maps. Mixing the displacement though I still am trying to get it to work.
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abstrax
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albehany wrote:thank you guys for this update
there is only one small thing i was hoping you will add it in 3 and the first thing i did in the stand alone i was try to light object with material Emission from both face normal now octane only do it from one side so is there is any hope for me to get this future pleeeeeeesae ;( see the attach image.
thank you and keep the good work
Yes, we will probably add it in the not too distant future. Don't ask us when exactly, because we don't know. We have already enough on our plate.

For now you have to work around it by duplicating the emitting surface with inverted normals and spacing them slightly apart.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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haze
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Silverwing wrote: 1: Is is possible to add variance e.g. Noise to volumes. I tried to add Procedurals as different noises without success. (Connected them to the scattering port)
2: Is it possible to convert an geometry to a volume inside Octane. That would be really useful as you could for example model a cloud and then fill it with participating media.
It's not yet possible to add noise to volumes, or to convert a mesh to a volume inside Octane. We might introduce these later in 3.x since OpenVDB's sdk has some special features for these, but, as for now, we're on a tight schedule to get 3.00 stable.
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haze
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manalokos wrote:Volumes cause light to enter inside closed spaces.
I attached an image illustrating what happens inside a closed box when a volume intercepts the surface.
Thank you for the report, I have reproduced the problem and will be tending to it shortly.
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Elvissuperstar007
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Fogh will have the function to add noise or procedural texture ?
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matrix2012
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Elvissuperstar007 wrote:Fogh will have the function to add noise or procedural texture ?
+1
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profbetis
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Using the built in environment medium node with a color other than white (ie. blue like atmospheric haze), I get a lot of strange hotpixels (that the hotpixel setting won't fix).
Image
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profbetis-env-speckles.orbx
(87.69 MiB) Downloaded 289 times
GTX 1080Ti 11GB (3x), Water-cooled
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Windows 10 Pro 64-bit, 32GB RAM
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