Yesprehabitat wrote:you can even make them into the shape of the octane logo eh Haze?
OctaneRender™ Standalone 3.00 alpha 1
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
- Elvissuperstar007

- Posts: 2531
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine
- Contact:
Please add support for procedural maps in displacement
Win11/msi x79a-gd45 (8d)/ Intel Xeon e5 2690v0/ 64gb DDR3 1866/ Nvidia 4090 Asus TUF/ be quiet! Straight Power 11 1000W 80 Plus Platinum
Page octane render " В Контакте " http://vkontakte.ru/club17913093
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- Silverwing

- Posts: 287
- Joined: Wed Jun 15, 2011 8:36 pm
- Location: Ludwigsburg Germany
- Contact:
First of all to every developer and everyone involved in the development in Octane 3 a huge THANK YOU!
I really appreciate the ongoing and thriving development of octane!
I´m sure I will spend endless hours playing around with Octane.
Here´s a small pic that I created as a result of a test
While I really enjoy the new release there are a couple of questions that arose during the "playtime".
1: Is is possible to add variance e.g. Noise to volumes. I tried to add Procedurals as different noises without success. (Connected them to the scattering port)
2: Is it possible to convert an geometry to a volume inside Octane. That would be really useful as you could for example model a cloud and then fill it with participating media.
Especially both of those features would make sense. So you model a cloud and then fill it with "volume". TO make it look more natural you then could add some variance using noise.
Would be nice to hear if this is a planned feature or if you are concetrating on integrating Open VDB only. Or maybe I did something wrong and it is possible already.
If this is not the right place for this post please advice me to the right location
Thanks!
I really appreciate the ongoing and thriving development of octane!
I´m sure I will spend endless hours playing around with Octane.
Here´s a small pic that I created as a result of a test
While I really enjoy the new release there are a couple of questions that arose during the "playtime".
1: Is is possible to add variance e.g. Noise to volumes. I tried to add Procedurals as different noises without success. (Connected them to the scattering port)
2: Is it possible to convert an geometry to a volume inside Octane. That would be really useful as you could for example model a cloud and then fill it with participating media.
Especially both of those features would make sense. So you model a cloud and then fill it with "volume". TO make it look more natural you then could add some variance using noise.
Would be nice to hear if this is a planned feature or if you are concetrating on integrating Open VDB only. Or maybe I did something wrong and it is possible already.
If this is not the right place for this post please advice me to the right location
Thanks!
WIN 10 PRO 64 | ASUS X99-E WS | 3 X GTX 1080Ti | i7 5960X 8X 3,33GHz | 64GB RAM
- OccultMonk

- Posts: 13
- Joined: Sun Oct 19, 2014 9:47 am
I have two questions (maybe they have been asked already but I couldn't find the answers in the thread):
- Can you use Octane 3 next to Octane 2 Installation. Will the 3DSMax plugin still work?
- Is the 3DSMax plugin available yet, and if not, when will it become available? Is it planned during the Alpha/Beta?
- Can you use Octane 3 next to Octane 2 Installation. Will the 3DSMax plugin still work?
- Is the 3DSMax plugin available yet, and if not, when will it become available? Is it planned during the Alpha/Beta?
- Rikk The Gaijin

- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
Is Houdini the only software able to generate VDB? Or can it be done in Maya/Max?
EDIT: Just found this
http://www.openvdb.org/
EDIT: Just found this
http://www.openvdb.org/
[vimeo]vimeo.com/128710622[/vimeo]
[youtube]youtu.be/yx-bTsLtODk[/youtube]
[youtube]youtu.be/yx-bTsLtODk[/youtube]
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
YesOccultMonk wrote:I have two questions (maybe they have been asked already but I couldn't find the answers in the thread):
- Can you use Octane 3 next to Octane 2 Installation. Will the 3DSMax plugin still work?
No, and it will be realized when it will be ready, as always- Is the 3DSMax plugin available yet, and if not, when will it become available? Is it planned during the Alpha/Beta?
ciao beppe
- ristoraven

- Posts: 390
- Joined: Wed Jan 08, 2014 5:47 am
What was the "third party plugin for TurbulenceFD" that converts to open VDB files?
I am using Lightwave version of the TurbulenceFD.
Thanks.
I am using Lightwave version of the TurbulenceFD.
Thanks.
any one can answer this question please is it really hard or big deal ??
viewtopic.php?f=33&t=51681&start=40#p257986
viewtopic.php?f=33&t=51681&start=40#p257986

