Crystal Causeway

Display your final art here...
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
Post Reply
ptunstall
Licensed Customer
Posts: 153
Joined: Thu Jun 04, 2015 1:36 am

I made this for my phone. I have a Note 4. Octane for Houdini 15.
Attachments
crystalCauseway.jpg
ptunstall
Licensed Customer
Posts: 153
Joined: Thu Jun 04, 2015 1:36 am

I played with the camera and post processing tabs as well as adjusted the film and dispersion settings in the shader to get this render. I like it more! Both renders used PMC with 16000 samples. I'm rendering this again at 32000 samples just to see what happens.
Attachments
crystalCauseway_002.jpg
ptunstall
Licensed Customer
Posts: 153
Joined: Thu Jun 04, 2015 1:36 am

I take that back the first render used Direct with diffuse for the secondary...
Post Reply

Return to “M is for Metaverse Gallery”