Linear Workflow with Octane in 3dsMax

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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sno
Licensed Customer
Posts: 3
Joined: Thu Jul 31, 2014 12:30 pm

Hi

As the topic says, iam searching for other user experience with a linear workflow in max and octane.
Is there a need to tweak the default settings in max (for example gamma & lut ?)
Or should i tweak the tone mapping gamma to 2.2?
Input images are set by default to gamma 2.2 are there other color managements to create a linear workflow in max?
What kind of output settings should i do?

Ive read this topic
viewtopic.php?f=21&t=33214

Sry for the stupicd questions but I didnt undestand how to prepare the way for linear workflow.

Iam grateful for every tip

Thx
Newman
Licensed Customer
Posts: 88
Joined: Fri Sep 21, 2012 2:18 pm

Hi,
To work in linear workflow I do fiew steps:
1 - Disable any gamma corretion in 3ds max options
2 - In octane render settings, in the imager tab choose linear response.
That's it! Hope it helps

Also you can unceck overall tonemaping feature and correct gamma in post, but I prefer to use gamma 2.2 in imager with linear response. It alloww you to see correct final result and use linear color space for input colours.
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Octane_Linear.jpg
Sorry for my bad English
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remKa
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Posts: 235
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Location: Paris
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The Gamma/LUT correction has to remain enabled and set to 2,2.
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Goldisart
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Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

gamma LUT should be 2.2 not 1.0 . in this case, will correct the color sample eyedropper from images in the screening programmes is taken from the monitor screen.
Gestaltdesign
Licensed Customer
Posts: 60
Joined: Sat May 23, 2015 7:14 am

AND again....OTOY not answering simple but critical new user questions.....guys please employ more people and fix this......you have the ONLY application that is not piirated and you have major corporation backing yet your support is the shoddiest on the market.
GET ON IT, your product and paying customers deserve it!!
Lets hope V3 comes with a new improved relationship with your users ;)
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RobSteady
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Posts: 618
Joined: Thu Jun 07, 2012 7:33 am
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Gestaltdesign wrote:guys please employ more people
!
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
Gestaltdesign
Licensed Customer
Posts: 60
Joined: Sat May 23, 2015 7:14 am

I only suggest the employment of forum moderating/support staff as I assume the actual developers themselves must be working absolutely flat out to have such little interaction.
I do not believe there is any other reason.
By the way it is my job to advise, maintain and evaluate licenses for all our employees who are given free range on their render engine choice, forum communities are a big deal to us.
Just look how Vray and Corona has been driven by their respective communities.
If I seem quite vocal, it is because I really like and want to promote the product... it must surely be good for everyone to have some open honest discussion here and develop a great interaction between developer and customer.
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Goldisart
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Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

agree hunger for information have ... more video tutorials on YouTube
Moonhowl
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Joined: Tue Apr 13, 2010 12:07 pm
Location: London

I second that, very poor or entirely non-existent response to some very clear and obvious questions overall. Boo.
Asus V Extreme motherboard, i7-5930K CPU, 32 GB DDR4 Quad Channel RAM, 3x Nvidia Geforce 1080ti, Windows 7 Ultimate 64, 3DS Max 2019 64
Gestaltdesign
Licensed Customer
Posts: 60
Joined: Sat May 23, 2015 7:14 am

Ok, here is an indirect answer from your developer :)

viewtopic.php?f=80&t=51697

"Improved gamma processing, to allow a proper linear workflow. Don't set Octane's "tonemapped" checkboxes if you have 3ds Max gamma enabled."
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