Texture Emission Light

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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Stelios20
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Posts: 50
Joined: Fri Dec 20, 2013 10:12 am
Location: Greece
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Hello,
I am trying to make a TV screen and I cant make it cast light with texture.
What am I doing wrong? It is propeely UV unwrapped, tested on diffuse input.
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Win 10 | i7 3770k | 32 GB ram | 1x Gtx Titan 6 GB | 2x Gtx Titan X 12 GB
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grimm
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Joined: Wed Jan 27, 2010 8:11 pm
Location: Spokane, Washington, USA

I have to ask some general questions first. Are the screens unwrapped and their normals pointing outwards? The other thing that might be wrong is I noticed that you have set the power of the emission really high (1000). This will wash out the image and make it white. Here is a quick test I did:
emission.png
Here I have set the power of the emission to 80, and I set the power of the texture to 0.5. Hope this helps. :)

Jason
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
Stelios20
Licensed Customer
Posts: 50
Joined: Fri Dec 20, 2013 10:12 am
Location: Greece
Contact:

Hello Jason,
It was the normals direction!
Thank you for your quick help!!

Stelios
Win 10 | i7 3770k | 32 GB ram | 1x Gtx Titan 6 GB | 2x Gtx Titan X 12 GB
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