Managing/Splitting large projetcs / RAM usage

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mbetke
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Joined: Fri Jun 04, 2010 9:12 am
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I start to run out of RAM (have 24GB, 22GB for rendering) with every project I do. This is really annoying. I can't use the most realistic vegetation where I want to and
Now have the second project with a lot of glas surfacing on the faccade. The furniture (mostly DesignConnected and Evermotion stuff, so pretty detailed) is visible which adds a lot to memory consumption.

I usually end up with splitting my scenes and hide/delete all unseen things or put curtains into the windows.
Is there a way to render all furniture alone and merge it later with the other parts of the building but keep the lighting?

Was about to update my whole workstation but too much workload until end of the year. So I have to find a solution which doesn't take too much production time.
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Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
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RobSteady
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Having the same problem right now ;)
Somehow 3ds Max is using a lot of vram for big scenes; I have 6gb of vram and Max alone is taking almost up to 3gb. I have nothing else open, no browser, no photoshop etc.
While working Afterburner shows only around 300 mb, but when I hit render it says it uses 3,2gb/3,2gb.
Am I making something wrong? I switched to object color for shading, so no textures are shown in the viewport. I disabled improve image quality progressevily. :?
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
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mbetke
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I don't have a lot of problems with VRam but system Ram.

You can save Vram for final rendering if you close 3dsmax but set your scene to "bounding box" before or clay. Then save and restart max, fire up your rendering and you save texture loading for the viewport.
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Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
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RobSteady
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Will try the clay mode/ bounding box - thanks.
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
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