Shader Conversion

Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

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prodviz
Licensed Customer
Posts: 543
Joined: Sun Jul 14, 2013 6:00 pm

Hi all

Is there a way to keep all of the Maya projections when converting Maya shaders to Octane's?

I have a few planar projections created on some Maya Lambert shaders which I am trying to match in Octane.

Cheers
prodviz
Licensed Customer
Posts: 543
Joined: Sun Jul 14, 2013 6:00 pm

The texture shows up in the view port by ddding a UV projection node and transform node, but does not render.

By switching to the correct UV set, the texture shows in the render.
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