.... and 3DO can be used with Octane as the renderer? prob a pipe dream...Rob49152 wrote:I hope that under octane 3.0 I'll be able to bake a UV using the material ID with the info kernel node.
Quixel 2.0 and Octane LW Plugin
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- gordonrobb
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It's relatively easy to do in the normal renderer. Just make each bit a different colour, and use the LW baking camera. It produces great colour ID maps and is quick.Rob49152 wrote:I hope that under octane 3.0 I'll be able to bake a UV using the material ID with the info kernel node. I bought quixel 2.0 and I'm not finding it all that usable right now. I'd kill for some quick tutorials right about now.
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