We have done tests with it and it works well (so far) using the new info channels we have added in V3. Temporal denoising has been tested and seems to work well too.RobSteady wrote:Abstrax, have you seen the Altus Denoising System? Possible to integrate it directly into Octane?
I already wrote about it here: viewtopic.php?f=9&t=50948&hilit=Denoiser
Generic denoiser modules/plug-ins can be added to Octane 3 if they are based on similar techniques to this, Pixar's system or the published techniques out there, several of which we implemented as real time GPU filters for Brigade back in 2013 (these might be useful for Octane real time viewport, but not ideal for final render, which should be an offline job for best quality).
Direct integration of a final render denoiser is not going to work like hotpixel removal - as it takes minutes to denoise on a 32-core CPU machine, so you don't necessarily want that locking up the DCC app during a render. It can be implemented more easily as a post-render batch system, and a lua script node could drive the high level parameters.