v3 dev update

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Goldorak
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RobSteady wrote:Abstrax, have you seen the Altus Denoising System? Possible to integrate it directly into Octane?
I already wrote about it here: viewtopic.php?f=9&t=50948&hilit=Denoiser
We have done tests with it and it works well (so far) using the new info channels we have added in V3. Temporal denoising has been tested and seems to work well too.

Generic denoiser modules/plug-ins can be added to Octane 3 if they are based on similar techniques to this, Pixar's system or the published techniques out there, several of which we implemented as real time GPU filters for Brigade back in 2013 (these might be useful for Octane real time viewport, but not ideal for final render, which should be an offline job for best quality).

Direct integration of a final render denoiser is not going to work like hotpixel removal - as it takes minutes to denoise on a 32-core CPU machine, so you don't necessarily want that locking up the DCC app during a render. It can be implemented more easily as a post-render batch system, and a lua script node could drive the high level parameters.
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RobSteady
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Sounds good, whatever works!

This is a test with V-Ray and Altus Denoiser. 8 min rendering, 2 min denoise:
image.png
image.png
all images from Vlado, Chaosgroup
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gabrielefx
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impressive...
Definitively every renderer needs this denoiser.
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xcaseyx
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the alpha thats going live, will license owners of 2.X get access to it?
MaTtY631990
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Yep, it was confirmed 2x owners will be able to use the alpha and beta releases of V3.
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sadece
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It's gonna change the rules !
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xcaseyx
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It's thirsday!!!! Will they release this week?? Did they ship to partners on time? The world may never know.
coilbook
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xcaseyx wrote:It's thirsday!!!! Will they release this week?? Did they ship to partners on time? The world may never know.
same here I've been waiting for octane 3 since march lol

I wonder how to create flames that can interact with objects. For example a burning building with flame and smoke coming out of the window. So far a saw only objects on fire. Can we use something like Phoenix FD for particle simulation and OCtane 3 will add fire over them?
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brasco
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coilbook wrote:
xcaseyx wrote:It's thirsday!!!! Will they release this week?? Did they ship to partners on time? The world may never know.
same here I've been waiting for octane 3 since march lol

I wonder how to create flames that can interact with objects. For example a burning building with flame and smoke coming out of the window. So far a saw only objects on fire. Can we use something like Phoenix FD for particle simulation and OCtane 3 will add fire over them?
Octane will render these fluid volumes but does not generate them, the browser demo above shows this, it loads VDB in and you apply a scatter volume to it. You can save out these VDB volumes from a few sources like Houdini.

cheers
brasc
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coilbook
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brasco wrote:
coilbook wrote:
xcaseyx wrote:It's thirsday!!!! Will they release this week?? Did they ship to partners on time? The world may never know.
same here I've been waiting for octane 3 since march lol

I wonder how to create flames that can interact with objects. For example a burning building with flame and smoke coming out of the window. So far a saw only objects on fire. Can we use something like Phoenix FD for particle simulation and OCtane 3 will add fire over them?
Octane will render these fluid volumes but does not generate them, the browser demo above shows this, it loads VDB in and you apply a scatter volume to it. You can save out these VDB volumes from a few sources like Houdini.

cheers
brasc
Thank you! I hope PHoenix FD creates VDB volumes
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